Exactly. And what Del mentioned is just one of a number of methods they could use to avoid a system that can be abused. I wasn't saying that SE is the lone greedy company on the mmo scene, but the other companies' greed doesn't make SE's greed any less annoying or, well, greedy. People just throw money at Blizzard, etc. Actually, the point I was making was that it's not so much the companies setting the price as the consumers being willing to pay the price that makes the situation sustainable (and more annoying for those not willing to pay so much). Some newer MMORPGs, like Rift, don't charge anything for world transfers. Their economy is not any worse (or any better) for having free transfers.