Quote Originally Posted by Skyblade View Post
Most recent one for me was Megaman Battle Network 4.

I keep it on hand, always, as my benchmark of "worst sequel of all time". I pick it up every now and then, not to enjoy it, but to wonder at the sheer artistry of how thoroughly and methodically a solid game series can be utterly destroyed by a single entry.

Seriously, the problems with FFX-2 don't come close to touching what's wrong with MMBN4. I don't think they could have made that game worse if they tried. And yet MMBN3 was one of my favorite GBA RPGs (after Golden Sun, of course).
Oddly, another one I wanted to mention earlier was Mega Man Battle Network 5. Now, I liked it when it came out due to the fact you could play as Colonel or Protoman (I owned the DS version but before that I had the Protoman one for GBA), but the Liberation missions left me cold. Even more so when I picked the game back up a month ago and remembered just how boring and stupid the whole game was.

Not only that but the AI is cheap as hell too. Games with challenge are awesome (I have beaten MMBN5 about 4 times) but that's just ridiculous. You get curbstomped until way later in the game, even with good strategies and chips.

Quote Originally Posted by Flying Arrow
Twilight Princess was pretty bad like this too, but it had some amusing dungeon design that made it a lot less annoying.
Did we play the same game here?