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I disagree with all of you. Games need to slow the smurf down.
First of all, too many games get shipped while they're not done, resulting in half-finished stories, skipped content and buggy multiplayer modes. Which brings me to point #2: don't you hate it when you buy a new game and the first thing it says is "you need this update before you can play"?
And finally, point #3, doesn't anyone realize the triple-A-game-industry has brought nothing new to the market these past couple of years? The industry is littered by 'safe and dull sequels', most of them less polished then the original. Old concepts are rehashed again and again, while publishers avoid pushing new innovative titles in the spotlight.
All hail the rise of the underground games and developers taking their time to innovate.
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