Quote Originally Posted by Bolivar View Post
No, it didn't. I'm not sure how familiar you are with emulators, but many of the longest-running ones, even for 16-bit games with 2d artwork, can reformat the visuals to make it look like they were naturally prepared for widescreen, make the colors more vibrant than ever, and overall make all of the art look absolutely awesome at higher resolutions than modern HDTVs can produce.
yer still not playing HD versions of the game. Just upscaling an incredibly small resolution and putting a fancy filter on it does not mean it's high resolution. Despite what CSI shows, you can't upscale an image and magically generate fine detail from it.

The only way to really replicate a 16:9 ratio for something that was only ever created for a 4:3 ratio, you would need to either upscale it even more and cut out the top and bottom of the image, or stretch the tit out of it. Again, you can't just magically generate more art for the game if it wasn't originally created when the game was released. Filters don't correct this issue.

Luckily for FFX, if Square adhere to the standard workflow and pipelines with creating art for video games, then they already have all their textures in ridiculously high resolution formats whilst painting them, where they would have scaled it down for the PS2 release. The only issue would be going through and generating normal/specular maps, but I'm sure they have an efficient process for that. And since it's in 3D, it's just a matter of camera tweaks to get widescreen.

I did hear a rumour that they were actually creating it from the ground up, but honestly that is very doubtful since it'd be a hell of a lot of work.