
Originally Posted by
Rostum
I managed to find all character models and textures for the main cast, and opened them up in Maya (or 3DSMax; they're in both .max and .obj formats). Each character is around 10,000 triangles which is roughly what most current-gen models are in games (they really get their detail from shaders and normal maps). Kind of amazing they were able to fit all that on a PS2 though.