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Thread: Final Fantasy XIV "Damaged" Final Fantasy

  1. #16

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    Who spends $600 on a PS3? I'm in Australia, the land of double-the-price and it is still no where near $600.

    Quote Originally Posted by Gamblet View Post
    I'd rather play Aion, It's a MMO masterpiece in my opinion.
    Oh man, that game ended up being such a flop. Moreso from the MMORPG community as a whole.
    Last edited by Rostum; 10-11-2011 at 07:53 AM.


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  2. #17
    Newbie Administrator Loony BoB's Avatar
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    Quote Originally Posted by APolaris View Post
    From an alternative perspective, this fan thinks a PS3 release hurts games if anything. Not everyone can afford to spend $600 to get just the system to play a game on.
    So just buy the PC version. Releasing on both PS3 and PC is not worse than releasing on just PC. You get two audiences and people have options. I can't imagine there will be anything bad that will come out of it, although some will point to the limitations the PS3 has put onto the PC release. I don't notice such things anymore, though, as almost every one of those issues seems to have been ironed out.

    I think the PS3 release will help a little, but oddly enough I actually think the thing that will help the most will be subscription fees. When subscription fees kick in, that will be the moment that FFXIV tells people "we feel the game is ready and the way we want it to be" and the gaming industry might take at least a little notice. People who have followed the game but not been playing will come back in to see if it's worth paying for. Yoshi-P has stated recently that he feels as of patch 1.19 he is "half way done" getting the game where he wants it, so hopefully a few more major patches and we'll get a better feel for it all. At this point a lot of people will leave, but those people would have always left once subscriptions came in as far as I'm concerned. Some people are only playing now because it's free, that much is obvious enough. But when the subs come in, some other people will possibly actually return to the game. The industry will re-look at the game at that point and possibly come up with new reviews for the PC version. Who knows? But people are mentioning things in the FFXIV forums such as "It doesn't feel like I'm playing a beta anymore" which shows progress is being made. I don't think FFXIV will ever reach the potential it had before it's initial release, but I do think it will get enough subs to make it profitable.
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  3. #18
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    You are much more optimistic than I am BoB, I really feel the awful release and the move to what has basically become an expanded Beta that went public has really hurt the image of the game. Why come back to pay for a game that was so terrible at its launch, its original design team had to be stepped down, the head CEO apologized for it, and its free subscription was expanded indefinitely to use anyone willing to play it for free as Beta testers? Unless they start implementing designs and elements that could give WoW a run for its money, I don't think a game with this much of a tarnished reputation is going to somehow comeback in full force. I think some will come back, but there is no guarantee they will stay if the game is just "good". If SE wants XIV to be a success then they seriously need to bring in PR for the next couple of significant patches like they did for 1.19 and show the gaming world that not only has XIV overcome all of its problems, its now a must have MMO experience. They lost the chance to capitalize on name brand recognition, now its going to have to survive on its merits. At this point I would say that XIV might at best become a modest success but I'm already going to bet that it won't be as successful as FFXI mainly because it has too many factors going against it.

  4. #19
    I might..depend on you.. Lionx's Avatar
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    It def won't be as successful as FFXI. When PS3 version comes out i honestly expect a blip on the radar, a couple of people rolling their eyes at 'that game', and even if there are good reviews for it...just move on along. I know that even with this monster patch, a lot of my friends just don't care anymore and rather not even play because it was that bad to begin with. First impressions can last a lifetime...

    IMO, the game isn't anything like WoW, and in fact i don't think its better than WoW in terms of gameplay. Its not as free form and as action oriented as other MMOs, so a couple people might come back, like SE hardcore fans and a few others that don't mind it. But most people would move on to the MMOs of today that are more action oriented like Aion, Blade & Soul, or the new Star Wars MMO... I just don't see FFXIV turning into anything as exciting, interactive or fast paced as these games that people want. Patch 1.19, although REALLY good in FFXIV world, is still way too weak and not good enough to make people really care.

    However the second you see the Camera, zooming behind your character as he or she is dashing into battle, and jumping around doing stuff while moving...THEN i will see a big turnaround... Because thats what people are clamoring for.

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  5. #20

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    Edit: Kind of agree with Lionx, but I think they can definitely salvage this game to be enjoyable to the masses. With GW2, SWTOR, B&S coming out it's going to be really tough to garner any interest, but it can be done.

    Things take time but that's exactly what is against them. They can't take too long to get things up to par with the rest of the genre or they'll miss the boat.
    Last edited by Rostum; 10-11-2011 at 11:44 PM.


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  6. #21
    Newbie Administrator Loony BoB's Avatar
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    Quote Originally Posted by Wolf Kanno View Post
    Why come back to pay for a game that was so terrible at its launch, its original design team had to be stepped down, the head CEO apologized for it, and its free subscription was expanded indefinitely to use anyone willing to play it for free as Beta testers?
    Because it's a different game. The gameplay is completely different to what it used to be. As I said, it will come down to reviews, news and feedback that arises at the point that FFXIV state "the game is now good enough for us to charge you."

    Unless they start implementing designs and elements that could give WoW a run for its money,
    I hate this, seriously. No MMO will give WoW a run for it's money. It is so insanely far ahead of the pack in profit that if you get 1% of the profit that WoW makes, you're doing well. The rest of the world's MMOs should not be compared to WoW. WoW is a different thing, and until a Pokémon MMO comes out I honestly can not see what MMO will challenge WoW. It's like saying that a new mp3 player is an "iPod beater". No mp3 player will ever be an iPod beater - and this is in no way down to the lack of quality of a product. It's simply because the market is already 90% iPod, and you would have to get far too many people to give up their iPod to get an iPod beater and they simply won't do that. To get a WoW challenger, you would have to get over 5m subscribers at least, let alone 16m. To be a successful MMO, you do not have to give WoW a run for it's money. You simply have to make a decent profit.

    They lost the chance to capitalize on name brand recognition, now its going to have to survive on its merits. At this point I would say that XIV might at best become a modest success but I'm already going to bet that it won't be as successful as FFXI mainly because it has too many factors going against it.
    I totally agree that it will not be as successful as FFXI. But I do think it will be profitable, and I do think that the brand recognition factor still applies, even after it's been so bad for so long. If this was not an FF game, the game would be dead. I think that almost everyone can agree on that. It's because of the brand name that SE will not let it die, and that the fans are still pushing for it to become a success. Those fans, like myself, will allow this game to become a success because we'll be patient enough and hopeful enough to come back when SE says the game is ready to play.

    I know I'm an optimist, you're definitely right about that, but it's easy to be an optimist if you don't allow yourself to get too down when things don't go as you'd hope. Better to be in a positive mood over something for a long time than not, I say!

    Lionx: What do you mean by the camera zooming behind your character as you dash into battle? Just curious.

    As for patch 1.19, I'd not logged in for over a month prior to this patch but since it came out, both Danielle and myself have barely been away from the game. If this patch is the one which Yoshi-P says gets FFXIV 'half way' to where he wants it to be, then we can look forward to a lot more. I hope!
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  7. #22
    I might..depend on you.. Lionx's Avatar
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    Lionx: What do you mean by the camera zooming behind your character as you dash into battle? Just curious.
    What i meant, was the sense of epicness you get when your character can run/dash quickly into battle all hyped and ready to do something.

    Remember how Blade and Soul had that Camera that followed you epicly when you ran...? Things like that can really entice or keep a player playing. Little things like that. Similarly, if you know WoW, Warriors can Charge, and the Camera tries to catch up quickly to the Warrior.

    The feeling of doing a Shout then Charging straight into battle really amps the player up unlike the feeling of FFXIV or even FFXI's system of battle. Then the battles are quick with multiple button presses (think of FFXIV's battle system before auto attack and think of yourself pressing your buttons every 1-2 seconds while paying attention to surroundings). Even more fun is the freedom to jump off a cliff going whoaaa!! then target a mob, and hit Charge, letting you do dive in mid air safely without fall damage right into an enemy engagement 15 feet away.

    Warrior charge - YouTube

    Basically, if MMOs don't have that action oriented feel, and the excitement you get from engaging something in such a manner, most people would not care as much.

    Just look at Tera, or even Phantasy Star Online 2 for example:

    PSO2 -- more combat - YouTube

    Intricate juggle systems, movement etc.. FFXIV unless built from scratch, won't be doing something as fast paced as this. And i believe that, it will be a huge factor in the future of this game in terms of getting people interested in this wide market with so many MMOs.


    I hate this, seriously. No MMO will give WoW a run for it's money. It is so insanely far ahead of the pack in profit that if you get 1% of the profit that WoW makes, you're doing well. The rest of the world's MMOs should not be compared to WoW. WoW is a different thing, and until a Pokémon MMO comes out I honestly can not see what MMO will challenge WoW. It's like saying that a new mp3 player is an "iPod beater". No mp3 player will ever be an iPod beater - and this is in no way down to the lack of quality of a product. It's simply because the market is already 90% iPod, and you would have to get far too many people to give up their iPod to get an iPod beater and they simply won't do that. To get a WoW challenger, you would have to get over 5m subscribers at least, let alone 16m. To be a successful MMO, you do not have to give WoW a run for it's money. You simply have to make a decent profit.
    While true that you only have to make a profit to be successful, what I believe the point of the matter is, unless you can show people you have something better that WoW doesn't have, then it won't turn any heads.

    Honestly though WoW has lost i think..at minimum 20% of its userbase due to stagnation. It tries to be everything but doesn't excel in anything so people move onto games like Rift, Aion, the new Star Wars MMO... However, WoW did revolutionize MMORPGs away from the EQ era, and ignoring that in your design like FFXIV was foolhardy. You don't have to copy or supersede it, but don't ignore it altogether like the dev team did. This is where the comments of "SE does not understand MMORPGs" come from. Things didn't just stop after FFXI, MMOs evolved and the initial devs didn't pay attention to it.


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    If the PS3 launch fails, then i suggest they go the micro-transaction way with a free game like many other titles that made more money than subscription fees had.

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  8. #23

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    Yeah it definitely needs more of an action-orientated feel. Archer has felt fine, except that it needs more distant combat, but Lancer has felt so slow and rather boring within the first 10 levels.

    Also, and maybe they'll fix this with the map redesigns, but it just takes forever to run to places. I've been playing the first 15 or so levels and it just feels like I spend 80% of my time running to a location. It'd be nice if they at least bumped up the overall movement speed until they do add the new environments.

    Speaking of the enivornments and overall visuals, I have been fairly impressed lately. There's an extremely unique atmosphere in the game, but unfortunately it can get clouded by the copypasta. When they do impliment the map changes, I hope they try and keep the atmosphere. The lighting on the character's themselves is actually extremely nice now that the game runs smoothly, but it'd be nice if they could do some dynamic lighting for environments; as in having the leave's shadows moving, god beams through the trees that flicker and move, subsurface scattering on the stained glass in Gridania, etc.

    By the way, they can definitely make the game more fast-paced and action-orientated. It's not dependant on the game mechanic's foundation or the engine itself. They just need to add in faster and more "epic" animations, more skills and the ability to easily chain them without much delay.


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  9. #24
    Newbie Administrator Loony BoB's Avatar
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    Rostum, man, you totally need a chocobo. Look forward to it! I just wish the chocobo felt as fast as it is, because when you look at it on the map, it's great how much faster your little position cursor moves along the map, but when you are looking at your movement in the first/third person perspective it just doesn't feel fast. This is probably a good way for me to understand what Lionx has touched on. The game needs to feel a lot faster.

    I also wish the chocobo was faster than it already is, but I must concede that I will probably always want the chocobo to be faster than it is. xD I'm hoping that they aren't maxing it's speed too far out of consideration of incentives to breed chocobos (once we are given that feature).

    It's also being suggested that we will get magitek armour as a mount. I'm unsure of how I feel about this. Actually, I'm pretty sure I don't like it. I hope it's just for special situations/scenarios/instanced content or something. =| I never understood the appeal of a giant robot pair of legs and guns. Final Fantasy is not about that kind of thing, or at least it isn't to me.

    EDIT: I will be devastated if they use microtransactions for FFXIV (outside of maybe a few aesthetic-only things). I hate microtransaction games.
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  10. #25
    I might..depend on you.. Lionx's Avatar
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    You should consider how many mounts WoW have...

    List of mounts - WoWWiki - Your guide to the World of Warcraft

    People LOVE mounts, different ones, personalized ones..the more options the better. Having them do something might have to be optional to quests but at least riding in them would be great. Customizing them even more is something that would keep me very interested...kinda like furniture in FFXI.

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  11. #26
    Newbie Administrator Loony BoB's Avatar
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    I know a lot of people like them but Final Fantasy should stick to some tradition, and that's having chocobos be the best mounts in the world. If they start flowing with numerous mounts and have chocobos just be the 'introductory' mount, I'll be seriously disappointed. I'd much rather a breeding system similar to that of FFVII than the ability to use ten different creatures as mounts. I know it's just a personal preference but yeah, for me, I can only speak for myself.

    The dev team have actually asked the community to suggest mount types in the past, so I imagine they are definitely coming in some form or another.
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  12. #27

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    Maybe being able to decorate your own chocobo too. Like different types of sadles, armor, etc. would be a really cool way to make something unique for each player to invest in.


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  13. #28
    Newbie Administrator Loony BoB's Avatar
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    Yeah, definitely. I really hope we get that kind of functionality, without the need to feed your chocobo EVERY DAY like you had to in FFXI. Some people might not be able to log in for a couple of days! I can understand every few days, though, or at least some other time-consuming method rather than a short quest, but yeah. Breeding will hopefully be very awesome.

    My biggest 'want' for FFXIV will, however, remain as Triple Triad. The demand for this (in a thread in the FFXIV forums) was really big and the dev team said they'll consider it down the road, although obviously this stuff would be more likely to come out in future expansions rather than as a patch. But yeah, I really really really really hope we get an in-game card game.
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  14. #29
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Quote Originally Posted by Lionx View Post
    I hate this, seriously. No MMO will give WoW a run for it's money. It is so insanely far ahead of the pack in profit that if you get 1% of the profit that WoW makes, you're doing well. The rest of the world's MMOs should not be compared to WoW. WoW is a different thing, and until a Pokémon MMO comes out I honestly can not see what MMO will challenge WoW. It's like saying that a new mp3 player is an "iPod beater". No mp3 player will ever be an iPod beater - and this is in no way down to the lack of quality of a product. It's simply because the market is already 90% iPod, and you would have to get far too many people to give up their iPod to get an iPod beater and they simply won't do that. To get a WoW challenger, you would have to get over 5m subscribers at least, let alone 16m. To be a successful MMO, you do not have to give WoW a run for it's money. You simply have to make a decent profit.
    While true that you only have to make a profit to be successful, what I believe the point of the matter is, unless you can show people you have something better that WoW doesn't have, then it won't turn any heads.

    Honestly though WoW has lost i think..at minimum 20% of its userbase due to stagnation. It tries to be everything but doesn't excel in anything so people move onto games like Rift, Aion, the new Star Wars MMO... However, WoW did revolutionize MMORPGs away from the EQ era, and ignoring that in your design like FFXIV was foolhardy. You don't have to copy or supersede it, but don't ignore it altogether like the dev team did. This is where the comments of "SE does not understand MMORPGs" come from. Things didn't just stop after FFXI, MMOs evolved and the initial devs didn't pay attention to it.


    -----

    If the PS3 launch fails, then i suggest they go the micro-transaction way with a free game like many other titles that made more money than subscription fees had.
    This is pretty much what I meant BoB, it doesn't have to copy/paste the game but it needs something that will not only set itself apart from other MMOs like Rift, Star Wars and WoW but also be something people feel the need to play. Going into a market you've been into before and settling for a partial part of the market is just bad business, you should be trying to make a splash when you get in, and not simply accept the fact you can't compete for top dog. This is Final Fantasy for christsakes, this was a series that once set the standards for a genre for a whole gaming generation, and its just going to make a half ass game to get a small piece of the pie? They might as well not even try if they weren't serious about competing.

    I also agree with Lionx about maybe moving to a micro-transaction business model. I think that will go over much smoother with players than finally dropping a $10+ subscription fee and I feel it would be much better model to entice new players by keeping the main components free. I just find it to be a much smarter and more savvy business model than the old standard.

    Also, smurf you BoB and your dislike of Magitek Armor, the only thing that made me remotely interested in this game after it was revealed to be nothing short of a re-imagining of FFXI, was the fact the dev team suggested Magitek was coming back.

    Though Chocobo Breeding might be cool to implement.

    Hell, I think it would be a great idea to allow established guilds to get their own airships to fly around with and customize, maybe even introduce airship battles into PvP.

  15. #30
    Feel the Bern Administrator Del Murder's Avatar
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    I think bringing in old-school elements like chocobo breeding, Magitek armor, and Triple Triad would be a great way to garner interest in the game. They already implemented a 'materia' system, didn't they? Might as well cash in on your past success as long as you can, SE!

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