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Well they are bringing back the job system that the series is famous for on top of the armory system which is quite nice, and the materia system is a good way to customise your character via gear.
But I agree, there needs to be more Final Fantasy elements and a Triple Triad would be so awesome; you could even have a class/job that utilizes the cards you've won in battle either via support or damage. I think that's what Yoshi realised and has been aiming for since day one. I don't know whether cleaning up the incompetant developer's mess is taking a long time, or if it's just their overall processes of the company that are dated, but man is it taking forever for them to fix this. I have a feeling patch 1.19 laid the ground work, and I'm hoping that future major patches come along much faster.
Also I've been doing some quests, and so far they've all just been "run to the other end of the city, then run back, then run to the other end again, then run back, etc.", and boy does it take awhile to get around the cities. The rewards aren't even that good (2,000g and 300exp, whoopdiedoo). Also there seems to be a ridiculously random difficulty curve in some quests - I just failed one where I had to run around the entirety of Limsa Lominsa for around 30 minutes to talk to boring NPC's, then I had to go run outside to a tunnel only to have two level 15 enemies just pummel me. Nevermind the quest said it was perfect for a solo level 15 player (which I am), and there being pretty much no-one around to help. All this for only 500 experience points and 7,000g! Not even worth it... *clicks abandon*
Sure, you don't reward players for every little thing they've done, but not rewarding them at all is just insane. Especially since none of these quests can ever count as fun.
Last edited by Rostum; 10-13-2011 at 03:12 AM.
"... and so I close, realizing that perhaps the ending has not yet been written."
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