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Thread: Final Fantasy XIV "Damaged" Final Fantasy

  1. #31
    I might..depend on you.. Lionx's Avatar
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    Oldschool things that made FF great back in the day is the right way to go. Like Del said, things like this do factor into the interest of the game. I didn't want to be a Conjurer, i wanted to be a White Mage with Cure Level 1... Its more iconic.

    I also hope they would have talent trees too to differentiate your character. Or just something along those lines. The Gem Slot passives in FFIX was good, or a form of the Sphere Grid might be good too. You can even have a square board that you unlock through levels/items, and insert bonus items in varying shapes to fit the board strategically(maybe craftable) to help make your character more you. Even Tabards from WoW that do nothing but have visual appeal is good. Moar customization!

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  2. #32

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    Well they are bringing back the job system that the series is famous for on top of the armory system which is quite nice, and the materia system is a good way to customise your character via gear.

    But I agree, there needs to be more Final Fantasy elements and a Triple Triad would be so awesome; you could even have a class/job that utilizes the cards you've won in battle either via support or damage. I think that's what Yoshi realised and has been aiming for since day one. I don't know whether cleaning up the incompetant developer's mess is taking a long time, or if it's just their overall processes of the company that are dated, but man is it taking forever for them to fix this. I have a feeling patch 1.19 laid the ground work, and I'm hoping that future major patches come along much faster.

    Also I've been doing some quests, and so far they've all just been "run to the other end of the city, then run back, then run to the other end again, then run back, etc.", and boy does it take awhile to get around the cities. The rewards aren't even that good (2,000g and 300exp, whoopdiedoo). Also there seems to be a ridiculously random difficulty curve in some quests - I just failed one where I had to run around the entirety of Limsa Lominsa for around 30 minutes to talk to boring NPC's, then I had to go run outside to a tunnel only to have two level 15 enemies just pummel me. Nevermind the quest said it was perfect for a solo level 15 player (which I am), and there being pretty much no-one around to help. All this for only 500 experience points and 7,000g! Not even worth it... *clicks abandon*

    Sure, you don't reward players for every little thing they've done, but not rewarding them at all is just insane. Especially since none of these quests can ever count as fun.
    Last edited by Rostum; 10-13-2011 at 02:12 AM.


    "... and so I close, realizing that perhaps the ending has not yet been written."


  3. #33
    Newbie Administrator Loony BoB's Avatar
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    Yeah, Yoshi has mentioned that the reason for the time taking so long is that they want to get it right. First came the surveying of users, then came the analysing, then came the decision making, then came the developing of the groundwork, then the testing, then moving forward to deploying things... all while having zero income from the game. I think they're working at a pretty good speed, overall, when you consider that all that time they have also had to carry out balancing and further surveys and whatnot, let alone providing new content.

    To be fair, I don't mind magitek armour if it's instanced content. But for me, it just doesn't fit the present state of technology in the game. Although I suppose there are airships... there are just so few machines in the game at the moment and magitek armour seems very "ahead of the game" if you like.

    To my understanding, airship PvP or at least instanced airship PvE will be inserted into the game eventually.

    Rostum, you definitely need to get to around rank 20 before the game opens up. The low level quests are very dull. Also, story quests will never involve SERIOUS fighting because for some reason Tanaka (or whatever his name is) wanted to allow people to have a botanist or weaver level all the way to 50 with no other classes used and still be able to complete the storyline. Urgh. But! If you get to level 20, you get class quests, which obviously involve fights for disciples of war/magic. And of course there are random quests, behests, leves, faction leves, grand company quests (where instanced content kicks in), grand company leves and chocobo caravan escort quests.

    I would definitely get at least one fighter/mage class up to rank 20 before you judge the games' quests. I spent all my time getting every class leveled and because of this I only got to that stage very late, and I wish I'd just jumped one of the classes straight to 20. It doesn't really take that long to level if you make use of leves and invoke guardian's favour, so it should be easy enough for you to get your lancer or something up to 20 so you can really get a better feel for the overall game.

    They have definitely made the game tougher, and going by the fact that two level 15 enemies were against you as a solo level 15 character, I'd say that they haven't got the balancing act done right just yet. They have set it up so that a level 15 character is somewhat 'equal' to the level 15 mobs. To be two-on-one against mobs your level is no good. I wouldn't have abandoned the quest, though - go back later when you're stronger or alternatively get a friend to help out. I've never maxed out on the 16 quest limit yet, and I wouldn't want to do all the walking around you talked about all over again.

    Personally, I avoid solo fighting at all costs. It's just not worth it post patch 1.19 - at least, it isn't yet. But with Danielle and I as a duo, we walked through a lot of enemies and got good experience out of it. I think SE is slowly edging towards favouring groups a little more than they used to.
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  4. #34

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    Ah ok, we'll I'll keep on battling. I'll try and play more of my Roe so that hopefully we can do some party-based stuff together.

    Oh also, have we seen much or anything at all of the Empire? They could be more advanced in technology to use Magitek Armor (kind of like their airships).
    Last edited by Rostum; 10-13-2011 at 12:33 PM.


    "... and so I close, realizing that perhaps the ending has not yet been written."


  5. #35
    Newbie Administrator Loony BoB's Avatar
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    I've seen them, yeah. You'll see them in the storyline quests, I think at around L26 or something. That quest was seriously annoying. You see them on other quests, too, I'm sure. I just can't place which ones.
    Bow before the mighty Javoo!

  6. #36

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    The franchise had been damaged and turned into the laughing stock of the video game industry long, LONG before Fourteen.

    I just hope this was rock bottom, and that Square might actually try to put some effort into making a quality product for Final Fantasy XV rather than just relying on the name brand to sell it.

  7. #37

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    Well, good news is despite what people think of Square as a compnay, the new dev team for FFXIV are extremely passionate and are real game designers. This is very good news, as we can see from the latest "FFXIV 2.0" news that they are pouring their hearts and souls in to making this a great game. It can also be evident in them reaching out to their player base via letters, forum posts and live video conferences which up until now was completely unheard of from this company.

    For this title their attitude has done a complete 180, and I think the downfall of this game's release is the major contributor for that. So at least that's something to be thankful for.


    "... and so I close, realizing that perhaps the ending has not yet been written."


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