Agree, this game has an insane amount of content. I played a few of the side quests and some of them had plots that were just as ecstacy-inducingly epic as the main story. With a branching plot, and the ability to easily go back and make a different decision for a new file, I actually wonder how much play time there is to play every story sequence of the main game.

Quote Originally Posted by Del Murder View Post
When I say 'not as polished' as FFT I mean that FFT feels like an 'evolved' version of this game just like FFV is an evolved version of FFIII, which is no coincidence since that is what they literally are. I found the differentials between the jobs much more distinct in FFT and I had more fun playing the different roles in that game. In TO I mostly just kept people in the same job as there was very little incentive to ever switch. Also I am aware that FFT can be broken in many different ways by the end of the game but with TO's ridiculous Archer class you can break it from the very beginning of the game.
I feel ya, Del. I definitely agree FFT was the progression that built on top of what Tactics Ogre did. And the Archers ARE broken as hell. But I think the rest of the pieces of the system work together better than they do in FFTactics.