Originally Posted by
Yoshida, same interview
We believe that with 1.19, we've finally provided a system for both gatherers and crafters in that if you put in your work, day by day, it's feasible for someone to get from level 1 to 50. From there, reading the market and figuring out which items are in demand and which ones are less important comes down to player skill. We feel that we've now got a system, though, that doesn't make it difficult for the player to get up to level 50.
From 1.20 on, the things we're thinking about adding is that endgame-type content, things like having to get a certain rare item and going to a dangerous place to get it or having really high skill to be able to mine or fish a certain item. This high-end content will be implemented from 1.20 on, and just like we did with the adjustments to the other classes, we will always reveal the changes that we have planned to players so that we can get the feedback from players before we implement them.
Also, at 1.20, we are going to be changing the crafting system such that players will be able to change the color of an item after the item has been created. This will also affect gatherers in the sense of collecting the dyes. So that's another way for gatherers to be more involved in the world economy after 1.20.