I agree with Velo. Having semi-turn-based combat on the field limits the freedom of layout design. Not that FFXIII's corridors weren't also limited.
FFXI's dungeons were also limited in design for that reason. They certainly weren't as cool as some of the layouts in the PS1 FFs.




 
			
			 
					
						 
					
						 
			

 
 
					
				
 
					
					
					
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