Can't say I blame people for not signing up for XBL with some of the stories I've heard over the years.
But I'm aware of everything you mentioned about the availability of broadband, and internet connections in general throughout the world right now. More aware than the average person without a doubt. But we're not speculating on what's going to happen right now (ie: the next 2-3 years). We're talking about long term what's going to happen, and I fully expect that downloads will have surpassed retail sales withing 10-15 years, and eventually retail sales may be a thing of the past entirely. Digital is already massive on the PC especially compared to retail (though it's too hard to get concrete numbers on digital sales to compare accurately). With broadband connections becoming more and more available, internet coming to new areas everyday, and constant improvement in networking technologies, the expansion of digital sales to the entire world is almost inevitable, even if it's not a reality for everyone, everywhere just yet.
Except it's already being done. Putting aside the obvious fact that 60GB of storage was small even when the PS3 came out let alone now (a 1TB hard drive can easily be had for under $100 these days), the solution to storage issues already exists through services like Steam. I don't even have most of my Steam games installed at the moment to be honest. When you have a consistent and fast internet connection, there's no need to keep everything on your PC when you can readily log into your account and download most games again in minutes, if not an hour or two.But storage is an issue as well. My PSP collection is considerable, but not large by any means, and I'm already at the point where I have to decide what to keep on its hard drive. Very few titles in my PS3 library have large installs, but those 60 gigs came and went like it was nothing. If we were to live in an environment where ALL of those games would be stored digitally, I just don't know how it could be done, not to mention how much music and video I like to keep on my PS3 as well.
I have issues with the idea of streaming and cloud gaming if only because there's no way you can do it yet for the entire experience without considerable lag, particularly online multiplayer. Connections which are fast enough to download a 10-20 GB game in under a few hours are fairly common in urban areas throughout North America at least, and are expanding in coverage all of the time, but the amount of bandwidth and speed it would take to send the control input signals to the game server, stream the content back to you, and communicate with other players is absurd. We're still years away from these being competitive services.and streaming is a developing solution, but the latter gets back to the internet problem. If universal broadband is even further away than universal internet already is, then universal streaming of HD games and movies is a very distant pipe dream.
None of us is arguing that at all. What we're arguing is that digital sales are far better for the developer than retail sales. The fact that they keep substantially more money from every sale is reason enough for them to push in that direction in the future. There's no manufacturing costs, no shipping costs (aside from hosting servers which is dirt cheap by comparison), and you don't have to give a huge cut to a retail store. Why would companies want to keep focusing on retail and getting maybe 10-30% of the money from every sale when they can give 30% to Valve and keep the other 70%? If companies can get people to buy into digital sales (which again, is already happening on the PC) then they will push things in that direction as much as they can. They may still cater to the people who prefer physical copies to some extent, but they would be better off trying to move away from that.But the common flaw with all of your (except BoB!) arguments is that you seem to believe if one thing is selling well, none of its competitors can sell at all. Much like my argument in the handheld thread, if non-digital products have enough demand, companies will happily produce to meet it.
This really isn't an argument for physical sales still being popular in the future. Sure those games sold a lot of physical copies. That's because consoles are lagging far behind on digital distribution so if you're going to look at how some of the biggest games of the year sold in their biggest markets, of course people bought physical copies. It was either that or not buy the games at all.You can talk about how many people like Angry Birds all you like, but that doesn't stop Call of Duty from selling 20 million, Battlefield from selling 10 million, and Skyrim and Uncharted each selling 5 million, all at $60 a pop, in a span of about two months, with all of them releasing in about a three-week window.
I don't know if every game does this, and I haven't had a problem registering a game on Steam since, but when I bought Half-Life 2 on day one (physical copy no less) and installed it the Steam servers were too busy to authenticate it. Not a big deal though because they still let you play the single player as much as you wanted until you could connect and authenticate, so who really cared? Now yes, if you're buying a copy digitally and can't get a consistent connection that would be a problem. But it's more than a little naive to think that that will never change.Originally Posted by Big D
This already happens on consoles as well even if you buy physical copies. And speaking only about multiplayer games like TF2 for a moment, you can't play online multiplayer with an outdated version of a game unless the game happens to support dedicated servers and you manage to find one that wasn't updated. Good luck on both of those counts. Automatic updating is also something that you will not see go away. Don't want a single player game to update though so you can play it right away and update when it's convenient? I believe on Steam at least you may be able to turn off automatic updating (I'm not at home now so I can't check), but either way, there's always offline mode.Originally Posted by Big D
Corruption of installed files can happen to just about any game on any platform. To say this is solely a Steam issue is silly. More importantly, I've never even had it happen to me. I've had games not work do to a bad update sure, but again, that's not a Steam issue. And usually if files are corrupt, checking the integrity of the Steam files through a simple right click menu will be enough to get it to fix it on its own I believe.Finally, you'll occasionally run into an error that prevents you opening the cover of your book. To solve this, you'll have to delete several pages, then replace them. This happened to me the last two times I played Portal 2. Thanks to various Steam-exclusive dicking around, it took about 30-40 minutes from first clicking the game icon to actually earning the privilege of playing the game I'd paid for.
But again, as connections get faster and coverage expands more and more I don't see a corrupt game file as being a huge issue if anyone can reinstall the broken files in seconds, or reinstall an entire game in minutes if it really came down to it.