I'm more inclined to think the former. I wrote in another thread once that they shifted the series into 3D from the pre-rendered PSX games, but never actually designed the game world to accommodate the change in player perspective. This is more something I hold against X and XIII, really. I thought XII did quite a good job capturing the sense of adventure from the series' older games.
Maybe the FF structure is showing its age, but I just think it's the current execution of that structure. I don't think adventuring forward into mysterious locations, stopping at towns, picking up bits of story, etc, will ever really get old. Not for me, at least.![]()




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