Quote Originally Posted by Cloud Strife777 View Post
Damn. You stole what i was going to post.
Haha my bad son, but yeah, FFII's a game I've spent a lot of time playing and really enjoying.

I agree with Wolf's last post that the game probably would've gotten more recognition if it was released in North America. It did a lot of things that FFIV gets credit for, but I would even say it did a lot of things that FFVI would do later. When you think about some of the things that happen in the middle of the game, this is a dark, dark story. You can see a lot with VIII's story as well, with the war orphans who help a resistance with one of them disappearing to join the other side very early in the game. And then of course there's all the crazy similarities of FFXII's rebellion, with the Mysidian Tower->Guest Sacrifice->Cyclone Castle at the end of FFII being strongly similar to Pharos->Guest Sacrifice->Sky Fortress Bahamut ending sequence of FFXII. I used to have a theory of the similarities between even-numbered FFs as opposed to the similarities of odd-numbered FF's... My theories on the series have dissipated as I've moved on to other games, but it's always interesting to look at little patterns like this.

But it's also cool to look at other little things that have carried on outside of reference-heavy games, like Leonheart/Lionheart, or a dragoon whose last name is Highwind, Mysidia, and Leila's character. This was also the first game with a ball room dance scene! It was repeated in FFV and of course FFVIII, but I'm sure the last one didn't have these games in mind at all...

Overall FFII is probably tied with FFV for my favorite 2D FF. I really lost myself in the plot and the combat system is really flexible, letting you really feel like you own these character setups by the time you reach the end game.