
Originally Posted by
Wolf Kanno
I feel the fact VIII decided to get rid of Armor and meaningful weapon upgrades in exchange of integrating it into the Junction system was a pretty big departure. There really wasn't a game before that tried it. While spells are still limited, technically the ability to draw and simul-cast meant it was possible to have infinite spells in some battles, and the way it integrated with customization, many players found themselves to stock up on spells to use as makeshift armor and buffers for stats. You still equip Skills through the GFs but VIII makes it far more limiting, at first but then you also get the ability to remove them and replace them. Making them technically more flexible than V-VII's systems. The shear fact they introduced a "steal spell" mechanic in itself was pretty interesting and has never really been done since which is a shame because I feel it could be expanded into something cool. The leveling system itself also brought in some major new dynamics to the game that most gamers at the time took for granted. Not many games punish you for gaining levels.
You know, I've actually said this before, but FFVIII's junction system was a wonderful concept. I mean it, I really love the idea of the junction system. It was new, it had never been done
before or since, and it allowed for some pretty cool customization potential. The only thing I hated was how absolutely unbalanced it is. I wouldn't have a problem with requiring either very deep knowledge of the game and mechanics, or a lot of luck, to break the gameplay, but in this game, even a small amount of understanding of what you were doing made the difficulty disappear.