The thought of playing through another Bethesda game with 600,000 lines of dialogue is kind of frightening. In part because it's probably all voiced by the same half dozen actors, and you'll probably still see them monkey lines in a completely different voice/accent into character where it doesn't fit rather than re-record it.
Actually, in their case, boasting about 600,000 lines might be a good thing if it means recording similar lines multiple ways so there's a lot less instances of characters voices completely changing when you select a new conversation topic. Not that it will make the actual conversations any more dynamic and interesting.
Yeah, I actually meant overall in terms of cutscene length and interruption, dialogue, and game depth. Stuff like battle systems, environments to explore, people to interact with, etc. FFX certainly went too far with the cutscenes and interrupting the player, but it at least had areas you could revisit, NPC's to chat with, and at least some nooks and crannies to explore. The sphere grid including more options for customization and and at least some choice of what to do towards the late game was also marginally more interesting than the crystarium, and the lack of an auto-battle feature is a point in it's favour as well. I'm not saying FFX is as deep as it could have been in gameplay terms, and certainly not as deep as it should have been, but overall there's a lot more for the player to actually do and control, and choose how to proceed with than FFXIII, and I found that kept me far more engrossed, even if I don't think it compares to earlier games in the series.EDIT: Actually I'd disagree that XIII is the worst FF at keeping the player actually engrossed in the game, as far as interrupting with cutscenes goes.







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