Quote Originally Posted by Vivi22 View Post
I agree that voice acting was integral to games like MGS1. But when you're trying to make a point about dialogue and cutscenes saying what needs to be said and then getting out of the way, MGS isn't usually the best example. Even MGS1 has a lot of exposition by the standards of most games, though I don't think it crossed the line into being too much since most of it was very interesting.
My point is that VA in MGS1 made the story more immersive because of its quality, I didn't mean to imply it makes the gameplay better because it doesn't. The problem is that very few games use dialogue to help the gameplay. I would argue your Uncharted example of following the blood trail itself is probably more of a "Gee, really game? Like I wasn't going to notice that?" than actually being helpful. Its definetly more appreciative than having a cutscene but depending how obvious it is, I still don't appreciate the game using it to give me hints.