My point is that VA in MGS1 made the story more immersive because of its quality, I didn't mean to imply it makes the gameplay better because it doesn't. The problem is that very few games use dialogue to help the gameplay. I would argue your Uncharted example of following the blood trail itself is probably more of a "Gee, really game? Like I wasn't going to notice that?" than actually being helpful. Its definetly more appreciative than having a cutscene but depending how obvious it is, I still don't appreciate the game using it to give me hints.





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