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Looks cool. I was a little confused at first because I misread where you said drawing the first time gives you 100 of a spell and thought that meant when you drew everytime it'd give you 100. Obviously things would be fairly broken by doing that and it wasn't until your example that I realized I had definitely read it wrong.
Just for clarification sake, I'm assuming it's only the first time you draw that that happens. So if you used your entire supply of a spell and had zero it wouldn't go back to giving you 100 the next time you draw?
I don't have a lot of time to go into too many comments on it right now, but I do think it looks cool. One thing I'm not sure about is item refining. I do agree that it needs to be better controlled so you don't have early access to some of the strongest spells in the game, but I think that could actually be better accomplished by doing a better job of allocating certain refinement abilities to different GF's so you control when you get the abilities, and probably change what some items refine into and where and when they're available.
Tents for example probably shouldn't refine into Curaga. Certainly not at the rate they do at least. Make tents expensive as hell and make five of them refine into one Curaga or something. Then maybe have some items which become more common in the late game that refine at a better rate. It should serve the same purpose, but without it seeming like refinement abilities are arbitrarily locked out until you draw some of a spell (not to mention I'd be a bit worried about some people not understanding it, even if you explained it to them in a tutorial or something).
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