Originally Posted by
NeoCracker
You know, don't get me wrong, I enjoyed playing Skyrim, but this game get's way to much wrong in terms of plot.
Well, there
is more than one reason I could play for nearly 40 hours before I continued on the main quest after doing the first couple of missions. And it was just like that in both Morrowind and Oblivion too. The storylines in these games rarely gets you hooked.
Though I guess I'm less bothered by this than you are. To me, even the main quests are all about exploring new places, fighting new foes and plundering graves for ancient artifacts etc. When I first saw the trailer for Skyrim, my thoughts weren't really:
"omg! A main story with dragons!"
...but rather:
"omg! A huge world to explore, with dragons!"
So while I do agree the story isn't worth paying for, I certainly don't regret paying for the game itself.
Edit:
Also, both the Enchanting and Smithing skills are so broken. Especially Enchanting though. And that's WITHOUT using the loop-thing Necro mentioned. Not only does the enchantments you can make with 100 enchanting skill make all the expensive amulets and unique artifacts look bad, but it's the best money-making skill in the game as well. =O
And Destruction could really use some balancing. One second it's totally awesome, then it's "okay" and then it kinda sucks compared to pretty much everything else. I mean... why even bother placing a Fire Trap if it's only going to chip away 2% of the enemy's healthbar?
The Destruction skill really should have increased the damage rather than decreasing the casting cost of the spells. I'm getting the PC version when there's a mod that fixes this. Because even the Expert and Master spells can't keep up at all when playing at the difficulties above Adept and at higher levels. How could they not realize something so obvious such as "set damage vs level-scaling" not working? =O