It's wrong in the Land of Silliness. Although I should point out that dual-cast + Impact is awesome.
It's wrong in the Land of Silliness. Although I should point out that dual-cast + Impact is awesome.
I have yet to use a sheild other than tapeing the thing down in a room with two draugr and walking off
This post brought to you by the power of boobs. Dear lord them boobs. Amen
[QUOTE=I'm my own MILF;3043637]Extra damage, dual-cast and impact are the only ones that's really needed as far as Destruction goes. Cheaper spellcasting can easily be achieved with enchantments and the "special effects" like Disigenerate are not helpful either, save maybe the ice-one that can paralyze enemies. And even if you go "mage", you can still use heavy armor and such, making Mage Armor unnecessary.
The best magic-school perks are in Restoration and Conjuration... plus the "Atronach" in Alteration.
...and while I could see the "50% magic cost" perks being useful for an all-out mage who doesn't use any actual weapons at all and doesn't use lots of enchantments that lowers the casting cost... you actually have to spend a whole 5 skill points to make all the spells in a single school cost 50% less. If a single skillpoint made all the spells in a magic school cost 25% less, then 50% with a second upgrade, it would be worthwhile. But 5 skill points is too much, when you can just use enchantments instead. Well, if you ask me anyway.
As for other skills... if you go heavy/light armour mage - which is more effective than "no armour mage" - then you want to spend some skillpoints in the armour perks. Alchemy is always good for a mage too, since that's the only way to further increase the destruction damage + restore magicka quickly. So that's another non-magic skill you'd want to put skillpoints in.
Actually... "one-handed" and "archery" are also worthwhile to put skill points in for a mage who uses "bound weapons". =O
Yeah but by the time you get to the point where you can make that much spell cost reduction gear, of that quality, you're not going to need any perks in any trees at all except enchanting.
True. I'm only speaking from a maximizing perspective. During the lower levels, when low-level spells still are useful, it's probably worthwhile. But later on, when your levels are high enough, most of those perks will be completely useless. So how quickly one levels up is an important factor.
I personally got my enchantment level to 100 quite early, since I found lots of soul gems and captured the souls of pretty much anything I killed thanks to soul-trap weapons... and then found the 50% cost perks a waste before I even got access to a single Expert perk.
Then again, I also went "sword-mage" and not pure mage.
Aye. I did the normal playthrough. Now I'm on my uber-playthrough, so spell cost doesn't matter. Magic school is relatively meaningless now. My intended definite perks are:
Smithing - Heavy armour and dragon + enchanted.
Enchanting - strength up to dual enchant.
Archery - up to 50% slow time.
Destruction - to Impact.
Pickpocket - up to Extra Pockets.
Sneak - up to 15x damage.
Speech - up to the buy/sell anything perk.
I'm saving the rest. I suppose I was misleading earlier. I am a stealth/mage, in the sense of I stealth around ninjaing the crap out of everyone, but when it hits the fan I revert to pure mage and blow them all up. Sometimes killing my followers. But that Khajiit deserved it: he kept getting stuck and moving in the way at the worst possible time. He died a hilarious death, at least.
I'm considering the Alchemy stuff for hyper equipment, but I'm not sure; I might leave that for the next playthrough. I think to get that stuff done properly - nice and early - you need to focus solely on Alchemy, Smithing and Enchanting, doling out perks only to those skills. Then your super character will have it all at level 22, and will be able to focus on damage upgrades etc. afterwards.
Double post for amazingness.
I just found a gay couple who had committed suicide together.
That reminds me of when I ran into a couple who had run away from home to be together (their father clearly not approving), only to be mauled by a bear. And also () Meeko's Shack.
The little things that make this game so amazing.
Bow before the mighty Javoo!
Which is Meeko's? (SPOILER)Tree fell onto it?
xD!! That's hilarious!
I've beaten a majority of the lengthy quest lines and have taken to seeing how far I can Shoutstains out of my clothingpeople off of high places.