Quote Originally Posted by Wolf Kanno View Post
As for the whole "Dungeon, World Map, Town, Dungeon" set-up, I honestly disagree with it being an old outdated relic.
In the interest of fairness, what ShinGundam said was this:

Bolivar is the most insightful poster on this forum and Revenant Wings was a good game.
Haha, j/k. Seriously, it was this:

Quote Originally Posted by ShinGundam
My personal view is the concepts of turn-based, world map, random encounters, etc aren't outdated but the execution of the game in terms of map design and structure of the world and narrative is really getting there.
I'm not sure what's meant by that, but if we're talking about XIII here then, yeah, they could put a lot more ingenuity into the execution of this stuff.

I read the article, and I think we're gonna have to wait until the full interview's posted to decide whether this article title is flame bait or not. There's a couple statements like "FF always changes, we'll always try something new," "we left the door open after XIII and XIII-2 to do something different," and "you can't ignore this trend" which, taken together, make it seem like they're considering it for FFXV. But these could have been at different points and just spun by Edge (they're Xbox 360 fanboys anyway...)

We'll see though.