Page 2 of 4 FirstFirst 1234 LastLast
Results 16 to 30 of 56

Thread: Best and worst parts of the game!

  1. #16
    Bolivar's Avatar
    Join Date
    Aug 2006
    Location
    Philadelphia
    Posts
    6,131
    Articles
    3
    Blog Entries
    2

    Default

    Quote Originally Posted by MJN SEIFER View Post
    Quote Originally Posted by Meltdown View Post
    Just curious! One for each category
    I think I was the only one who actually noticed that.

    Also, it's a shame I'm still the only one who likes the orphanage scene - I really need to get that article done, but I have other projects to do first.
    I have absolutely no problem with the orphanage scene. I got chills when it revealed the truth about Edea. I just don't understand how something as simple as a scene in a video game could get people to want to pull their hair out in fits of hatred.

  2. #17
    Meltdown's Avatar
    Join Date
    Nov 2011
    Location
    Ultimecias Castle - Kitchen cupboard
    Posts
    59

    Default

    Quote Originally Posted by Bolivar View Post
    Quote Originally Posted by MJN SEIFER View Post
    Quote Originally Posted by Meltdown View Post
    Just curious! One for each category
    I think I was the only one who actually noticed that.

    Also, it's a shame I'm still the only one who likes the orphanage scene - I really need to get that article done, but I have other projects to do first.
    I have absolutely no problem with the orphanage scene. I got chills when it revealed the truth about Edea. I just don't understand how something as simple as a scene in a video game could get people to want to pull their hair out in fits of hatred.
    I dunno... I don't have that much of a problem with it, but it just seemed a little tacked on, as if the script writers suddenly thought 'Oh crap! We forgot to tie their childhoods into the story!'. I think they could've slowly built up to the fact they all used to live at the orpanhage, but without giving too much away beforehand.

  3. #18
    Trial by Wombat Bubba's Avatar
    Join Date
    Aug 2011
    Location
    Shmocation
    Posts
    10,370
    Articles
    2
    Blog Entries
    2
    Contributions
    • Former Cid's Knight

    Default

    Best: The intro and Seed Examinations. Once I realised how the marks were given I think I re-started the game about four times to get the best possible score... I enjoyed every minute of it.

    Worst: GF Cactuar. Until joining this site I could never beat him before he legged it. I refused to finish the game without getting him (cheers Kaiser).

  4. #19
    Recognized Member Jessweeee♪'s Avatar
    Join Date
    Jul 2005
    Location
    i'm on a sandbar help
    Posts
    19,882
    Blog Entries
    12

    FFXIV Character

    Sarangerel Qha (Twintania)
    Contributions
    • Former Cid's Knight
    • Former Site Staff

    Default

    Jumbo Cactuar has the best mustache in all of Final Fantasy.

  5. #20
    Friendship *is* magic. MJN SEIFER's Avatar
    Join Date
    Nov 2002
    Location
    Jasper's Park
    Posts
    3,556
    Blog Entries
    1

    Default

    Quote Originally Posted by Meltdown View Post
    I think they could've slowly built up to the fact they all used to live at the orpanhage, but without giving too much away beforehand.
    That's exactly what they did, but they did it in such a clever way you don't even notice it when playing it the first time around. Maybe it was because I used Xplosion when I first got this game and ended up replaying the game imediatly after completing it, thus having the orphanage thing fresh in my mind from the get-go. Also, I think I may have had multiple saves back then - I used to do that a lot as a kid with FFs, so I probably had a save state at the orphanage, or after, and a couple of save states on, say disk 1 or something. That's the only explaination I can think as to why hardly anyone seemed to notice the hints if not at the second playthrough but at least the third or fourth.

    The thing I really like about these hints is that they work better in hindsight - any other method would have not only been a spoiler, but would have been cheesey as hell (Disk One: "Hey it feels like I know you"/Disk Two: "Hey, cool! I do know you!"). When you see them the first time, some of them may strike you as odd, but will still be ultimatley meaningless, and others will go straight over your head, but once you know how it all turns out, I'm really shocked that I was the only one who during his later playthrough went; "Oh, that's why Irvine took Selphie's recjection so personally", "Oh, that's how Squall knew Edea's name", "Oh, that's why Irvine couldn't shoot Edea". I'm not even feeling particularly at the moment, and I can still remember this much, and I know that there's a lot more, and that is why the orphanage is one of my favortie twists ever.

  6. #21
    Recognized Member Jessweeee♪'s Avatar
    Join Date
    Jul 2005
    Location
    i'm on a sandbar help
    Posts
    19,882
    Blog Entries
    12

    FFXIV Character

    Sarangerel Qha (Twintania)
    Contributions
    • Former Cid's Knight
    • Former Site Staff

    Default

    Don't forget the very beginning of the game where some strange lady, later revealed to be Ellone, seems to know Squall and Quistis!

  7. #22
    Meltdown's Avatar
    Join Date
    Nov 2011
    Location
    Ultimecias Castle - Kitchen cupboard
    Posts
    59

    Default

    Quote Originally Posted by MJN SEIFER View Post
    Quote Originally Posted by Meltdown View Post
    I think they could've slowly built up to the fact they all used to live at the orpanhage, but without giving too much away beforehand.
    That's exactly what they did, but they did it in such a clever way you don't even notice it when playing it the first time around. Maybe it was because I used Xplosion when I first got this game and ended up replaying the game imediatly after completing it, thus having the orphanage thing fresh in my mind from the get-go. Also, I think I may have had multiple saves back then - I used to do that a lot as a kid with FFs, so I probably had a save state at the orphanage, or after, and a couple of save states on, say disk 1 or something. That's the only explaination I can think as to why hardly anyone seemed to notice the hints if not at the second playthrough but at least the third or fourth.

    The thing I really like about these hints is that they work better in hindsight - any other method would have not only been a spoiler, but would have been cheesey as hell (Disk One: "Hey it feels like I know you"/Disk Two: "Hey, cool! I do know you!"). When you see them the first time, some of them may strike you as odd, but will still be ultimatley meaningless, and others will go straight over your head, but once you know how it all turns out, I'm really shocked that I was the only one who during his later playthrough went; "Oh, that's why Irvine took Selphie's recjection so personally", "Oh, that's how Squall knew Edea's name", "Oh, that's why Irvine couldn't shoot Edea". I'm not even feeling particularly at the moment, and I can still remember this much, and I know that there's a lot more, and that is why the orphanage is one of my favortie twists ever.
    I guess, but I don't think you should have to restart the game to realise this, especially as it was integral to the main story, and I don't recall Squall remembering Edea's name? Wasn't this because she was well known anyway (working her way up through the Galbadian ranks and all)?

  8. #23
    Eaglegun's Avatar
    Join Date
    Feb 2010
    Location
    Time compressed world.
    Posts
    32

    Default

    Quote Originally Posted by Meltdown View Post
    Quote Originally Posted by MJN SEIFER View Post
    Quote Originally Posted by Meltdown View Post
    I think they could've slowly built up to the fact they all used to live at the orpanhage, but without giving too much away beforehand.
    That's exactly what they did, but they did it in such a clever way you don't even notice it when playing it the first time around. Maybe it was because I used Xplosion when I first got this game and ended up replaying the game imediatly after completing it, thus having the orphanage thing fresh in my mind from the get-go. Also, I think I may have had multiple saves back then - I used to do that a lot as a kid with FFs, so I probably had a save state at the orphanage, or after, and a couple of save states on, say disk 1 or something. That's the only explaination I can think as to why hardly anyone seemed to notice the hints if not at the second playthrough but at least the third or fourth.

    The thing I really like about these hints is that they work better in hindsight - any other method would have not only been a spoiler, but would have been cheesey as hell (Disk One: "Hey it feels like I know you"/Disk Two: "Hey, cool! I do know you!"). When you see them the first time, some of them may strike you as odd, but will still be ultimatley meaningless, and others will go straight over your head, but once you know how it all turns out, I'm really shocked that I was the only one who during his later playthrough went; "Oh, that's why Irvine took Selphie's recjection so personally", "Oh, that's how Squall knew Edea's name", "Oh, that's why Irvine couldn't shoot Edea". I'm not even feeling particularly at the moment, and I can still remember this much, and I know that there's a lot more, and that is why the orphanage is one of my favortie twists ever.
    I guess, but I don't think you should have to restart the game to realise this, especially as it was integral to the main story, and I don't recall Squall remembering Edea's name? Wasn't this because she was well known anyway (working her way up through the Galbadian ranks and all)?
    I think the fact that the game is based around a time loop, and the fact that a lot of what happens requires a second playthrough to notice is what makes it brilliant.
    "I had a dream, too. It wasn't pleasant, though ... I dreamt I was a moron..."

  9. #24
    Meltdown's Avatar
    Join Date
    Nov 2011
    Location
    Ultimecias Castle - Kitchen cupboard
    Posts
    59

    Default

    ^ I take back what I said... tbh, I actually got goosebumps on my second playthrough when it all came together. I guess my point was, that people who never play a second run through will probably never experience this, but then again, maybe they were never fans to begin with?

  10. #25
    Memento Mori Site Contributor Wolf Kanno's Avatar
    Join Date
    Oct 2006
    Location
    Nowhere and Everywhere
    Posts
    19,734
    Articles
    60
    Blog Entries
    28
    Contributions
    • Former Cid's Knight

    Default

    Quote Originally Posted by MJN SEIFER View Post
    That's exactly what they did, but they did it in such a clever way you don't even notice it when playing it the first time around. Maybe it was because I used Xplosion when I first got this game and ended up replaying the game imediatly after completing it, thus having the orphanage thing fresh in my mind from the get-go. Also, I think I may have had multiple saves back then - I used to do that a lot as a kid with FFs, so I probably had a save state at the orphanage, or after, and a couple of save states on, say disk 1 or something. That's the only explaination I can think as to why hardly anyone seemed to notice the hints if not at the second playthrough but at least the third or fourth.

    The thing I really like about these hints is that they work better in hindsight - any other method would have not only been a spoiler, but would have been cheesey as hell (Disk One: "Hey it feels like I know you"/Disk Two: "Hey, cool! I do know you!"). When you see them the first time, some of them may strike you as odd, but will still be ultimatley meaningless, and others will go straight over your head, but once you know how it all turns out, I'm really shocked that I was the only one who during his later playthrough went; "Oh, that's why Irvine took Selphie's recjection so personally", "Oh, that's how Squall knew Edea's name", "Oh, that's why Irvine couldn't shoot Edea". I'm not even feeling particularly at the moment, and I can still remember this much, and I know that there's a lot more, and that is why the orphanage is one of my favortie twists ever.
    I disagree, I think there could have been some creative foreshadowing that could have been played harder for the twist. Like having Squall just mention he knew something he subconsciously remembered about Selphie when he gave her the tour, or Irvine himself could have played it harder, with more careful prodding to see if he can get a reaction. I feel hindsight type plot twists only work when its the main significant plot twist in the story (like Sixth Sense) as opposed to a twist that really has no impact on the game beyond the second disc. By disc 3, you're trying to wrap your head around Ultimecia, Time Compression, and time travel, no one gives a damn about all of them being childhood acquaintances anymore. The twist really had no long lasting impact in the plot beyond changing which side Edea is on, and creating a forced understanding for the player why the party is tight knit. It could actually be written out of the plot and I strongly feel it wouldn't impact the game greatly.

  11. #26
    Recognized Member Jessweeee♪'s Avatar
    Join Date
    Jul 2005
    Location
    i'm on a sandbar help
    Posts
    19,882
    Blog Entries
    12

    FFXIV Character

    Sarangerel Qha (Twintania)
    Contributions
    • Former Cid's Knight
    • Former Site Staff

    Default

    Yeah, the Selphie tour was such a missed opportunity to do something neat xD

  12. #27
    Bolivar's Avatar
    Join Date
    Aug 2006
    Location
    Philadelphia
    Posts
    6,131
    Articles
    3
    Blog Entries
    2

    Default

    Quote Originally Posted by Eaglegun View Post
    I think the fact that the game is based around a time loop, and the fact that a lot of what happens requires a second playthrough to notice is what makes it brilliant.
    That's a very ill way to look at it

  13. #28

    Default

    Quote Originally Posted by MJN SEIFER View Post
    Quote Originally Posted by Meltdown View Post
    Just curious! One for each category
    I think I was the only one who actually noticed that.

    Also, it's a shame I'm still the only one who likes the orphanage scene - I really need to get that article done, but I have other projects to do first.
    You're not the only one!

  14. #29
    Recognized Member Flying Arrow's Avatar
    Join Date
    Sep 2009
    Location
    Toronto
    Posts
    781
    Contributions
    • Contributions to EoFF Census project

    Default

    Quote Originally Posted by Bolivar View Post
    Quote Originally Posted by Eaglegun View Post
    I think the fact that the game is based around a time loop, and the fact that a lot of what happens requires a second playthrough to notice is what makes it brilliant.
    That's a very ill way to look at it
    Yeah. I find most players who are put off by the game for whatever reason end up lumping it down as all-out bad with no redeeming qualities. Very few things haven't done something well. I actually think FF8 does a lot well.

    Anyway, my list:

    Best: Honestly, the atmosphere. Especially at the beginning of the game. I feel like FF8 has the most chillin' pacing in the whole series. I mean right off you can explore the school, head over to Balamb for some sweet architecture and scenery. In most RPGs, the quiet beginnings usually lead up to a big disaster and the player always is anticipating the change of tone. Not FF8. Chillin'. Even IX's amazing opening has momentum to it that makes it more in line with something like VI or VII. Now, I'm not big on the world traversal in VIII (because they kind of cart you around and you never get the feeling of actually traveling the world and judging your progress by the terrain covered) but I just like how the game gives you instructions and then just is kind of like, 'well let me know when you've done it'. It contrasts well with the 'event' scenes like the parade or the train heist.

    Worst: The fourth disc (minus awesome final castle). I can endure terrible plot twists and shaky characterization, but I absolutely hate when exploration-heavy RPGs cut off access to locations as the game winds down. Once you go through Time Compression or whatever it is, everything feels very empty. There really is only one thing to do but I like being able to do everything up to the final boss, leave and do some shopping in my favourite town, and then come back for a world-ending fight. Is it so much to ask? FFIX has this cop-out too, but not to the extent VIII does. (PS: I know why they do it, but that doesn't mean it doesn't suck for me as a player)

  15. #30
    Meltdown's Avatar
    Join Date
    Nov 2011
    Location
    Ultimecias Castle - Kitchen cupboard
    Posts
    59

    Default

    Quote Originally Posted by Flying Arrow View Post

    Worst: The fourth disc (minus awesome final castle). I can endure terrible plot twists and shaky characterization, but I absolutely hate when exploration-heavy RPGs cut off access to locations as the game winds down. Once you go through Time Compression or whatever it is, everything feels very empty. There really is only one thing to do but I like being able to do everything up to the final boss, leave and do some shopping in my favourite town, and then come back for a world-ending fight. Is it so much to ask? FFIX has this cop-out too, but not to the extent VIII does. (PS: I know why they do it, but that doesn't mean it doesn't suck for me as a player)
    It bugged me too; you were basically forced to enter the Castle with not much else to do sidequest wise. Wasn't it due to memory limitations of the disc though? Having to store all the pre-rendered backgrounds of every single city, town and cavern onto one disc (disc 4) would've been impossible. Still though, I get what you mean

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •