That is indeed very true and in a perfect world this alone should be motivation enough for companies to take a chance. However, as you said, they don't really need to as the company is already making money as it is. And with money as the goal there seems to be little to no value given for a memorable and enriching experience.
These are indeed exceptions of what's mentioned above and Thatgamingcompany's philosophy is lovely. Same goes for team ICO who so far only made original, memorable, enriching experiences.
Agreed. I wish there were more developers who put this to practice. Portal emerged from such tactic, if I recall correctly.
I'm not sure whether these two are actually a case of 'either one or the other'. Combining exploration and a good story on the other hand seems to be very rare.
I can imagine the developers wanting to make their more complicated games easier to access, but the steeper roads to climb are exactly what I think is missing from most games. In a lot of games there is no mastery. To me, mastery is overcoming a challenge by learning and improving. I believe that curve does actually get dumbed down in a large number of games.
Point taken. That may indeed be the case. Maybe I'm just a little frustrated that games to my liking are no longer the standard.
I don't agree. We interact with the in game environment not only with our senses (which goes beyond visuals only, like sound and the touch of a controller), but mostly with our mind. We connect the links to complete a certain task not with our eyes, but by thinking.
You're right, I think I may have to rewrite that statement. Although I do believe underground does represent a different motivation for actually making a game compared to triple A developers. Hence innovation and originality is mostly found here, but like you say, that doesn't guarantee it's good.
Still trying to wrap my around this, but I believe this may be a bit out of scope for this discussion.
Unfortunately I haven't played the ME series, mainly because I'm on PS3 and we're missing the first one, but the concept of continuing with imports from previous games adds a lot of value to the sequel.
Edit: props to everyone who takes the time to follow this discussion!





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