I'm actually kinda feelin the schedule as well. With XIII, they spent so long on the game that they took so long, they basically had to put it out in order to save face. Whereas with the faster release schedule of older games, they'll have to actually get the planning phase done, they'll be able to experiment with things and then decide whether to keep, ditch, or refine it for future titles and there'll be a lot more of them. Overall I think it will keep them more in tune with the fast pace of the gaming industry and possibly get them back to where they're the leaders of the pack. But we'll see.

Quote Originally Posted by Wolf Kanno
For me, all Action RPGs fall into the problem of the old saying, "you can't serve two master's lest you love one and scorn the other" and that's the issue I've always had with this genre because it either goes towards the action side or RPG side.
As a law student, I kinda depend on that old saying being false! But I guess this comes down to opinion - when I look at Demon's Souls, I see how it's dependent on your skill as a player and the way the fights play out, but I also recognize that this is all within the confines of an RPG system, which I felt was beautifully implemented.

As far as SE's more actioney games, I guess they still have to convince me, but granted I haven't played a lot of the older ones and I refuse to play Kingdom Hearts, partly out of taste, but almost out of principle as well (ok, I'm an elitist when it comes to some things...)