Real indie developers are ones that aren't imitating, they're the ones inovating on the platform or providing incredibly polished products. Whether they make a lot of money or not isn't the main issue, but it helps to keep them alive so that they can create more content. Maybe I wasn't clear, but it doesn't seem like you understood me completely.
A lot of talent from bigger studios aren't being laid off. They are willingly getting away from the environment and starting their own.
So because you have 28 puzzle games somewhere else, you wouldn't even consider playing a highly polished and great brain teaser for only 0.99c? I believe you have an Android, so they should have it on there. I suggest just giving it a go. It starts out easy but it gets harder if you want to get three stars in each level (25 levels per world, and comes with around 10 worlds that they are constantly expanding upon). Honestly, it doesn't sound like you've seen or heard much about it at all. Just that you like to close your eyes, cover your ears, and scream. I am a real gamer, and I like Cut the Rope.
But that's the elitist vibe that I get from you.
I'm not exactly sure what you're getting at here anyway. What I was saying was that you can potentially get the same quality and quantity of games on a smartphone as their technology is constantly getting better and the market is there for it. Whilst you already have big publishers seeing the potential of the platform such as EA and Square Enix just as an example, you still have the guys at Nintendo and Sony closely looking at this emerging platform.
There's already signs of great games and ports coming to the platform, and there's already a lot of high quality - just as high as other handhelds - on there, despite if you personally like them or not. Keep in mind if you don't like a lot of the high quality games, or they don't interest you, it doesn't mean the majority feel the same way and that's what I'm discussing. I'm not saying I love all the games on my iPhone, I'm saying that all signs point to it continually growing at a rapid rate as a viable handheld gaming device.
Whilst there are hardware add-ons you can get that could negate the issue, I'll agree. But that's not to say in the near future it will be a problem. When these hardware add-ons get better, the whole 'touch-control' issue won't be an issue at all.