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Thread: Metal Gear Rising......Revengeance?

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    Twisted Reality Shattered Dreamer's Avatar
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    Default Metal Gear Rising......Revengeance?

    Metal Gear Rising: Revengeance

    Despite it's weird new title I'm really looking forward to this game

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    Gold is the new black Goldenboko's Avatar
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    Not at all really. Raiden's role in 4 was sorta the annoying "Japanese people need to put a Katana in things" effect. I was able to ignore it because they made him a badass, but not enough to give him a stand alone game. :/

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    Depression Moon's Avatar
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    MGS2 was basically his game as well.

    Edit: Watched the trailer. Looks like the bomb-diggity and Platinum is behind it which a sign of good quality. I hope there is at least a little bit of stealth. The stealth would be fast I assume. It would cool taking out a room full of guys without any of them knowing what the heck is going on.
    Last edited by Depression Moon; 12-11-2011 at 08:39 PM.

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    That was probably the most ridiculously overdone ending to a trailer I've ever seen.

    On to the subject: I think it feels like whoring out a franchise and it's characters. Even Ray is bending over now. This game looks like all-flash and doesn't show any in depth link to the MG universe. This easily could and should have been a new IP (heck, it even sorta feels like one), and that contradiction is a dealbreaker for me. I'm no longer interested.
    Last edited by Pete for President; 12-11-2011 at 08:25 PM.

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    Slothstronaut Recognized Member Slothy's Avatar
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    I wasn't interested before but now seeing that Platinum Games is making it and after seeing the trailer, I'm getting more and more excited the more I think about it.

    This was always going to be an action game, and frankly, I don't think Kojima Productions could ever make on half as good as they can. Vanquish was easily one of the most undeniably fun games I've played this year (I was a little late to the party). Everything I saw in that trailer looked delightfully over the top and exciting. I could care less if they drop a hard link to the regular MGS universe. Let Platinum cut loose and do what they do best.

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    Omfg this is soo f**king pathetic. Let's be honest, 2 years from now Kojima is going to start sprouting that this was non-canon and not what he wanted to do. If you follow his twitter he already seems to be leaning in that direction from early response to the trailer. It's gonna be like "Snake's Revenge" or the "Acid" titles on PSP. If a game not made by Kojima is good (ie. Portable Ops) he'll boast of how it's canon and was part of the plan all along. But when it sucks he denies his involvement in the project. Kojima you've been down this path before!

    The old Rising from E3 was actually really interesting. I liked how they were using the MGS4 engine and how it allowed for stealth gameplay with a 'no human death' play through. Revengence doesn't seem to have any stealth what-so-ever. I also don't like how they're doing the story. The original story of how Raiden became a cyborg between MGS2 and MGS4 would've been a really great addition to the series (seeing how much fans hated him in 2 and loved him in 4). At the end of MGS4 Raiden was good and had a family (Rose and the kid), but now he suddenly back in armor as a Mercenary?....WTF! Also why is Vamp back? How many times do we have to kill his ass?

    I hate to shoot this project down without any real hands-on, but I was one of those people who were geniuely looking forward to the Kojima studio's version of MGS: Rising. Platinum is an amazing studio (loved Bayonetta and Vanquish was pretty cool), but this isn't the direction I wanted this project to go. I'll probably still end up buying it, just based on Platinum's pedigree for over-the-top amazing action (the scene where Raiden lifts up MG Ray looked pretty insane). They seem to be using a variation of the Vanquish engine and Kojima already reported that the game would be running at a solid 60 fps. We'll see how thing start to pan out, but all in all I really wish the Original Rising would continue in some form. If anything, just to fill in the gap between MGS2 & 4.

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    Slothstronaut Recognized Member Slothy's Avatar
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    Here's the thing about the original Rising that Kojima Productions was working on (if they actually were seriously working on the game), aside from the fact that I can't recall them ever saying it would be a stealth game (I'm fairly certain Kojima was saying from the beginning that it was going to be an action title, and frankly, doing anything else with cyborg Raiden after MGS4 would have been silly), I don't think Kojima Productions could have pulled it off. And I'm willing to bet the entire reason they're just producing it now and Platinum have come in to do the actual heavy lifting is because they either knew they couldn't do it or didn't want to have to do it. And frankly, the trailer they showed last year didn't look a whole lot different from what they showed now. The only real differences I saw being that this one seemed to be faster paced, and looked like it controlled better than what they were showing in 2010. Neither of which is a bad thing if you ask me.

    As to why Raiden is back to being a cyborg mercenary nirojan, I would assume it's out of necessity to fight the enemies in the game. Technically, he never stopped being a cyborg after MGS4. He just got a more human looking body.

  8. #8

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    Quote Originally Posted by Vivi22 View Post
    Here's the thing about the original Rising that Kojima Productions was working on (if they actually were seriously working on the game), aside from the fact that I can't recall them ever saying it would be a stealth game (I'm fairly certain Kojima was saying from the beginning that it was going to be an action title, and frankly, doing anything else with cyborg Raiden after MGS4 would have been silly), I don't think Kojima Productions could have pulled it off. And I'm willing to bet the entire reason they're just producing it now and Platinum have come in to do the actual heavy lifting is because they either knew they couldn't do it or didn't want to have to do it. And frankly, the trailer they showed last year didn't look a whole lot different from what they showed now.
    I Bolded what my responses address. They clearly stated the original rising would be a mix of Stealth and Action. The 'No Human Kill' was supposed to be in the original Rising. Actually (according to the Konami Podcast) they were well into development and Kojima was the one to stopped production citing "it wasn't what his vision was going to be". Even though Kojima is listed as Executive Producer, Kojima Productions is only in charge of the story and cutscenes. Platinum requested that the story be changed to post-MGS4 so there wouldn't be any paradoxes with MGS4. I'm fairly confident KP could've finished the original project had it continued development.

    Also the look is very different to me.
    Original:http://andriasang.com/comzbb/images/22ho5/full.jpg
    Revengence:http://andriasang.com/comzbb/images/23m70/full.jpg

    The Original Rising had used an updated MGS4 engine and felt like a Metal Gear. whether it was the aesthetic or the way the characters looked it felt more closer to the series. Revengence is using a palette of bright colors and Ninja Gaiden-ish blood sprays. It's alot more action oriented and it looks like an over-the-top Vanquish with Cyborg Ninjas.

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    Slothstronaut Recognized Member Slothy's Avatar
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    I don't see a lot of difference between the current trailer, and the one that was shown at E3 (last year I think?) gameplay wise. I'm not talking about visuals, though with that said, while the colours may be brighter than MGS4, the art style is still very much Metal Gear to me. Not only that, but Raiden just looked like he controlled better to me than he was in the E3 trailer we got some time ago.

    As to it originally being a stealth game, I hadn't heard that from them, especially since it always seemed their marketing and the things they talked about were pushing the action side of things heavily. And frankly, I think if they had made stealth an option it would have simply been a waste. Nobody who played MGS4 and enjoyed watching Raiden slaughter Geko's or knife fight Vamp honestly watched those cut scenes and thought it would be cooler if he were sneaking around. The new trailer looked a lot more like we were getting to play Raiden as he appeared in MGS4, but taken to a whole other level in terms of intensity.

    I guess maybe I shouldn't have said Kojima Productions couldn't have pulled it off. We're talking about the guy who created Zone of the Enders after all. But I don't think they could have done this particular type of action game as well as Platinum can. I mean, we're talking about the guys who made Devil May Cry, Viewtiful Joe, God Hand, Bayonetta, and Vanquish, among a host of other titles for Capcom and Clover (seriously, name a major title Capcom released in the last 15 years other than Street Fighter 4 and these guys basically created it). Action is basically what they do.

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    Recognized Member ShinGundam's Avatar
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    Quote Originally Posted by Vivi22 View Post
    I don't see a lot of difference between the current trailer, and the one that was shown at E3 (last year I think?) gameplay wise. I'm not talking about visuals, though with that said, while the colours may be brighter than MGS4, the art style is still very much Metal Gear to me. Not only that, but Raiden just looked like he controlled better to me than he was in the E3 trailer we got some time ago.



    I thought it would be really intriguing to meld opportunity of one hit kills and stealth aspect of MGS together. Now, One hit kills are just cut-scene finishers after XXX + YYY.

  11. #11

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    Quote Originally Posted by Vivi22 View Post
    But I don't think they could have done this particular type of action game as well as Platinum can. I mean, we're talking about the guys who made Devil May Cry, Viewtiful Joe, God Hand, Bayonetta, and Vanquish, among a host of other titles for Capcom and Clover (seriously, name a major title Capcom released in the last 15 years other than Street Fighter 4 and these guys basically created it). Action is basically what they do.
    Yes that is true. The original director of Rising was commenting on how fast decisions get made at Platinum. Like someone will say 'lets's try this' or 'this would be cool' and bam they're implementing it. The scene I was alluding to before, where Raiden lifts Ray up, is something that KP would never have done because that's the type of studio they are. <- Now even though he said all that, I'm guessing he's still crying inside for having the project taken away from him.

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    Slothstronaut Recognized Member Slothy's Avatar
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    They had Raiden hold back Outer Haven with one arm by stabbing through his foot into the ground and, somehow, lifting Ray would have been too much for them? Interesting.

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    Bolivar's Avatar
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    I will give them one thing: I'm actually really feeling the whole 80s-metal style to the logos, soundtrack and overall vibe. I think that's actually a pretty cool art direction to utilize.

    But I was never really into Rising to begin with. It was kinda hard when it was announced alongside a full, co-op Metal Gear starring Big Boss. It was pretty much the game they gave Microsoft for their "Level the Playing Field" initiative this generation, but like other titles in that category, it's devolved into a confused concept lost in development hell before it just gets released as something we've seen before.

    About the setting... I do think it's dumb to change it to after MGS4. For a game with so many brilliant moments to close that chapter of the series with a heartwarming ending in which every character finds peace after decades of hell, it's completely undermined for it being "time for Jack... to let 'er rrrrrrrrrrrriiiiiiiiiip!!!!" LOL. And I do think him flinging RAYs as if it's nothing is silly, because it cheapens that moment at the end of Act 4 that you guys have brought up already.

    Despite my concerns of the original, as Nirojan's said, it still looked like a Metal Gear, with all the bizarre-ness of the art design, the high quality graphics engine, and new innovations for the series like destructible environments. But this looks like every action game that's been released every three months since this generation started, with the magnet-mechanics dragging you towards enemies to boot. I mean, damn, even graphically it looks pretty generic.

    I'm a fan of Metal Gear, I play them because of Kojima's vision and his genius, that unpalpable signature feel he brings to his games, and I just don't have interest in something like this. I'll wait to see how Project Ogre materializes, keep unlocking items and completing side missions in Peace Walker, and continue clamoring for a new iteration of Metal Gear Online (which the switch to Platinum Games undoubtedly killed any chance of...)

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    Slothstronaut Recognized Member Slothy's Avatar
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    Quote Originally Posted by Bolivar View Post
    And I do think him flinging RAYs as if it's nothing is silly, because it cheapens that moment at the end of Act 4 that you guys have brought up already.
    Realistically though, if he could hold back Outer Haven while it was moving, then he can pick up a substantially smaller Ray while it's not only standing still, but slightly off balance from putting it's weight into trying to crush him.

    But more importantly, the only way I could see any of this as cheapening stuff that happened in previous games is if you treat it as a serious sequel. And frankly, if you're coming at it from that angle then you're kind of doing it wrong. It's clearly intended to be an over the top action title, and viewing it as anything else, at least for now, is a bit premature.

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    Twisted Reality Shattered Dreamer's Avatar
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    Since Kojima is working on MGS5 I wouldn't bother treating this as a serious sequel to MGS4. I'm guess the plot to Rising is still going to deal with how Raiden became a cyborg & how he rescued Sunny from the Patriots. It would be odd if that wasn't the plot to be honest!

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