Omfg this is soo f**king pathetic. Let's be honest, 2 years from now Kojima is going to start sprouting that this was non-canon and not what he wanted to do. If you follow his twitter he already seems to be leaning in that direction from early response to the trailer. It's gonna be like "Snake's Revenge" or the "Acid" titles on PSP. If a game not made by Kojima is good (ie. Portable Ops) he'll boast of how it's canon and was part of the plan all along. But when it sucks he denies his involvement in the project. Kojima you've been down this path before!

The old Rising from E3 was actually really interesting. I liked how they were using the MGS4 engine and how it allowed for stealth gameplay with a 'no human death' play through. Revengence doesn't seem to have any stealth what-so-ever. I also don't like how they're doing the story. The original story of how Raiden became a cyborg between MGS2 and MGS4 would've been a really great addition to the series (seeing how much fans hated him in 2 and loved him in 4). At the end of MGS4 Raiden was good and had a family (Rose and the kid), but now he suddenly back in armor as a Mercenary?....WTF! Also why is Vamp back? How many times do we have to kill his ass?

I hate to shoot this project down without any real hands-on, but I was one of those people who were geniuely looking forward to the Kojima studio's version of MGS: Rising. Platinum is an amazing studio (loved Bayonetta and Vanquish was pretty cool), but this isn't the direction I wanted this project to go. I'll probably still end up buying it, just based on Platinum's pedigree for over-the-top amazing action (the scene where Raiden lifts up MG Ray looked pretty insane). They seem to be using a variation of the Vanquish engine and Kojima already reported that the game would be running at a solid 60 fps. We'll see how thing start to pan out, but all in all I really wish the Original Rising would continue in some form. If anything, just to fill in the gap between MGS2 & 4.