Quote Originally Posted by Vivi22 View Post
Here's the thing about the original Rising that Kojima Productions was working on (if they actually were seriously working on the game), aside from the fact that I can't recall them ever saying it would be a stealth game (I'm fairly certain Kojima was saying from the beginning that it was going to be an action title, and frankly, doing anything else with cyborg Raiden after MGS4 would have been silly), I don't think Kojima Productions could have pulled it off. And I'm willing to bet the entire reason they're just producing it now and Platinum have come in to do the actual heavy lifting is because they either knew they couldn't do it or didn't want to have to do it. And frankly, the trailer they showed last year didn't look a whole lot different from what they showed now.
I Bolded what my responses address. They clearly stated the original rising would be a mix of Stealth and Action. The 'No Human Kill' was supposed to be in the original Rising. Actually (according to the Konami Podcast) they were well into development and Kojima was the one to stopped production citing "it wasn't what his vision was going to be". Even though Kojima is listed as Executive Producer, Kojima Productions is only in charge of the story and cutscenes. Platinum requested that the story be changed to post-MGS4 so there wouldn't be any paradoxes with MGS4. I'm fairly confident KP could've finished the original project had it continued development.

Also the look is very different to me.
Original:http://andriasang.com/comzbb/images/22ho5/full.jpg
Revengence:http://andriasang.com/comzbb/images/23m70/full.jpg

The Original Rising had used an updated MGS4 engine and felt like a Metal Gear. whether it was the aesthetic or the way the characters looked it felt more closer to the series. Revengence is using a palette of bright colors and Ninja Gaiden-ish blood sprays. It's alot more action oriented and it looks like an over-the-top Vanquish with Cyborg Ninjas.