But stealth is still the most effective way to play and the game rewards you the most for that style.
I guess I should've clarified my first point. I actually expressly say I don't think there should be post-MGS4 stories because all those characters have finality in that game, and there's a limited amount to their "fill in the blanks" tales, although Raiden in Area 51 rescuing Sunny is one to see. I'm just saying the comments that we should give MGS a rest because Snake/Otacon/Sunny have their stories wrapped up ignores the other timeline in the franchise, arguably the better one.Originally Posted by Wolf
But Modern Warfare doesn't have storytelling! It's a collection of random missions loosely tied together by dialogue on loading screens. The "twist" in the second game had no justification at all, but even if you read between the lines for its explanation, it's still not plausible. And by "series" I hope you mean 1 & 2 because 3's campaign is horrible.I thought the story telling in COD: Black Ops was very poor. All the Cold War setting did was lead to interesting levels to play from that period of history. The story telling in the Modern Warfare series is alot better.
Black Ops, on the other hand, had a long of awesome moments from the Cold War setting and they weren't afraid to allow the main character to speak. It was a story much more revolved around its main character, and even his comrades each got epic moments of their own. I'm not saying it's on par with Coppola or Stone, but it was certainly a fun adventure that showed how much you can do with this source material.
How would you know?Originally Posted by WK
Again, how would you know how difficult it was to make Peace Walker compelling? Also, are you saying MGS3 wasn't compelling!?How many more Prequel/interquels does the man need? It's kind of hard to make them compelling when you know how it all ends.
I play MGS because of the vision, quality, and trademark style Kojima brings to his games. It's why it only took me about 4 minutes to realize Twin Snakes is not for me.Says the man who won't play Portable OPS and has never talked once about Ac!d or Ghost Babel.
I really don't think so. As I've mentioned, he's said in interviews that he jumps in after his staff already have the project going. Also, I think I speak for most MGS fans that I was legitimately surprised when Peace Walker and Rising were announced.As I said to Vivi22, he does it because he's asked to.
That sounds like you think a game needs a reason to be made in order for you to accept its existence. But again, like I said at the end of my response to Shattered Dreamer, I don't think it's an issue of hanging plot threads. After all, questions might be better left unanswered, as that was how a lot was supposed to be left in MGS2. But Kojima's proved through SE and PW that there's a lot of awesome things you can do with that back story. Do I want there to be 5,000 games about Big Boss? No. I agree that David should get some rest, but I would absolutely love to see another BB title. I mean the last game can be played in its entirety co-operatively, that's a pretty huge deviation for the franchise. And I'm craving a new Metal Gear Online outing because of just how good it was in MGS4, especially with their post-launch content.So why did Peace Walker have to be made again when most of these questions can be answered by other entries in the franchise?
Because George Washington was a free mason who worshipped satan and wanted to create a doorway to hell. Obviously.George Washington was asked to become President for life, but he chose to step down, which set him apart from any other president the U.S. ever had, why can't MGS be the "George Washington" of gaming and bow out on a high note, instead of running the risk of being run into the ground?





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