Quote Originally Posted by Bolivar View Post

Quote Originally Posted by Wolf
Considering they are prequels and one was pretty much answered pretty well with MGS4, that's really lousy evidence for a post MGS4 story.
I guess I should've clarified my first point. I actually expressly say I don't think there should be post-MGS4 stories because all those characters have finality in that game, and there's a limited amount to their "fill in the blanks" tales, although Raiden in Area 51 rescuing Sunny is one to see. I'm just saying the comments that we should give MGS a rest because Snake/Otacon/Sunny have their stories wrapped up ignores the other timeline in the franchise, arguably the better one.
Well that certainly makes more sense, and we could have had that Raiden plot had they decided not to change Rising.

Quote Originally Posted by WK
Yet seriously, Big Boss' story is already getting convulated with Portable OPS and Peace Walker.
How would you know?
Cause I played Portable OPS and despite your feelings and the fact Kojima did work on the title, it is canonical. The MGS Database that came with MGS4 could also tell you if you did enough reading and its not like MGS4 giant reveal about the Patriots and the rise of Big Boss speech by Eva didn't certainly complicate matters. So I guess my answer is that since I've played most of the series, my evaluation is that a twist boss from the first game suddenly being transformed into a tragic hero figure that is largely been fighting a secret covert war against the ideals of a former friend all based on the memory of a mentor who died tragically, is kind of a big leap, especially when you consider its mostly been introduced in the last few years of the franchises lifespan.

How many more Prequel/interquels does the man need? It's kind of hard to make them compelling when you know how it all ends.
Again, how would you know how difficult it was to make Peace Walker compelling? Also, are you saying MGS3 wasn't compelling!?
Its not about MGS3, its about the fact these games are being made in-between other entries and pieces to a narrative that is mostly complete. I'm pretty damn sure Peace Walker's story is fantastic but seriously, how much more tragic and badass does BB need to be? We got the point with MGS3 and MGS4, we really don't need MPO or PW to spell it out for us. For the most part, the console entries have pretty much left the player with more than enough knowledge about BB's life and reasoning. At this point were making sequels for the sake of it, but we forgive the MGS team and Kojima because the quality is superb.
Says the man who won't play Portable OPS and has never talked once about Ac!d or Ghost Babel.
I play MGS because of the vision, quality, and trademark style Kojima brings to his games. It's why it only took me about 4 minutes to realize Twin Snakes is not for me.
So you're just going to ignore an entry that is canonical because Kojima didn't personally create every aspect of it? Tells me you're more of a Kojima fan than an MGS fan. Where was this sentiment when the Compilation of VII was being built without Sakeguchi?

As I said to Vivi22, he does it because he's asked to.
I really don't think so. As I've mentioned, he's said in interviews that he jumps in after his staff already have the project going. Also, I think I speak for most MGS fans that I was legitimately surprised when Peace Walker and Rising were announced.
Not from what I've read, he usually mentions the team asks him to come back or check things they've done cause they ask for advice, and before he knows it, he's now taking over the project because everyone wants him to and he's given so much advise and helped craft so many elements he's practically directing the project anyway. As I said, it's not that he hates MGS, but he's more than once said he would like to move on, and has even mentioned that he's tried to kill Snake off for good so he wouldn't have to make any more. His tune has changed lately as he's accepted his fate to be the "MGS Guy" which is nice, but yeah, I'd rather see what else the man can do. He's a very innovative thinker and it would be interesting to see him apply his quirky sense of style and innovation to other genres or new IPs rather than watch him to continue to reinvent the same series over and over again.

So why did Peace Walker have to be made again when most of these questions can be answered by other entries in the franchise?
That sounds like you think a game needs a reason to be made in order for you to accept its existence. But again, like I said at the end of my response to Shattered Dreamer, I don't think it's an issue of hanging plot threads. After all, questions might be better left unanswered, as that was how a lot was supposed to be left in MGS2. But Kojima's proved through SE and PW that there's a lot of awesome things you can do with that back story. Do I want there to be 5,000 games about Big Boss? No. I agree that David should get some rest, but I would absolutely love to see another BB title. I mean the last game can be played in its entirety co-operatively, that's a pretty huge deviation for the franchise. And I'm craving a new Metal Gear Online outing because of just how good it was in MGS4, especially with their post-launch content.
Not so much a game, as much as a story. Part of the reason I've always been against direct sequels to FF titles stems not just from my belief of what FF means, but also just the rational realization that there really is no reason for a sequel because the original actually covers it all. My feeling is that MGS4 really did close the franchise, yes their is a lot of potential for prequels but I also feel they will dilute the franchise as it becomes just the episodic misadventures of everyone's favorite tragic hero, as opposed to a strong narrative that continues to expand the characters in meaningful ways. Making sequels for the sake of simple demand, is not the same as making a sequel because there is more to say. While I'm sure Peace Walker will easily expand BB and the cast in more meaningful ways, it is more likely due to Kojima's craftsmanship rather than there actually being something relevant to say.

As for MGO or another entry with amusing gameplay, I'm not actually opposed to it. I'm not so much against the MGS game series being expanded, as much as I'm against the MGS narrative being expanded. MPO and MGS4 kind of brought in some stuff I didn't care for about the world or some of the characters and it's this elements that have made me hesitant to see the world of SS/BB be expanded, because I feel it occasionally slips into some bad ideas that kind of undermines the story.

George Washington was asked to become President for life, but he chose to step down, which set him apart from any other president the U.S. ever had, why can't MGS be the "George Washington" of gaming and bow out on a high note, instead of running the risk of being run into the ground?
Because George Washington was a free mason who worshipped satan and wanted to create a doorway to hell. Obviously.
Someone has been watching the History Channel