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I had two, because I literally beat them within days of each other.
Revelations Persona or Persona 1: I completed the SEBEC story and got the best ending from that. Persona is an interesting game with a lot of hang ups. Its easily the weakest entry in the Persona franchise and may actually have one of the most unlikable casts I've seen in a game (though Nanjo's snarky elitist attitude certainly grows on you). The game has a hard time not feeling like a silly B-Movie plot that would show up in MSFT3000 and the gameplay is a weird FF meets MegaTen mash up that really doesn't work. Its not a terrible game but it is decidedly "old school" with long maze like dungeons and grind heavy mechanics, so if the plot doesn't keep you going the gameplay won't do it either. If you love Persona, check it out but no one expects you to love it or even finish it. It does have some interesting mechanics for building a party and getting the games numerous endings which gives it more replay value but it only works out if you can stomach the gameplay/plot.
Dragon Quest IV: Chapters of the Chosen: Meh, it was okay, definetly one of the weaker entries I've played. The game suffers from having to come after the awesome DQIII and before the awesome DQV so it probably looks worst simply by comparison, but really, once you get past the chapter gameplay mechanic, the game just feels like a a typical DQ game, without cool elements like the Job Class system or monster hunting to give the gameplay more life. The game tries to focus more on story and character but its definetly more FFII than FFIV in that regard and by the fifth chapter (when the main game actually begins ) any characterization or attempt to finish the characters stories are lost. The real shame is that Torneko's chapter is easily the high point of the game and sadly one of the shortest chapters. Mainly because the chapter actually has clever dungeons and asks you to do thing that are not typical in an RPG but sadly its all left to this chapter alone and the rest of the game doesn't bother to be as innovative.
It also pulls what FFVI did by instead of re-using a job class system, it's cast each fit a particular job role from the previous game. Unfortunately, the designers didn't quite balance them when they did this so the Cleric and Mage characters are split with one being exceptionally more useful over the other so that quickly drops a few people from the active party.The one novel idea from DQIV is that Psaro, the villain, is actually given a real backstory and motive as opposed to the rest of the evil villains of DQ who are simply card carrying members of evil for the sake of being evil, yet Psaro has more in common in terms of presentation as Xande, mainly being a figure you hear stories of but rarely interact with him. The DS remake even gives him his own sixth chapter which was fun to play through. Overall, the game wasn't as groundbreaking as the two games its sandwiched between and even despite trying to give it more of a story/character focus, its just not Horii's strong point. Its still a fun adventure but there are better entries in the franchise and just better RPGs in general.
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