Quote Originally Posted by Wolf Kanno View Post
For me MGS2 just lacked catharsis, killing Solidus wasn't very satisfactory (despite being a pretty good boss fight) partially cause I was rooting for his cause and I kind of felt the whole scenario of their duel was a bit forced by the writing gods.
This I can agree with. Being forced to fight and kill Solidus was thematic in that you wer doing something you probably didn't want to do and it was on the orders of the real villains, but it did feel kinda unnecessary.
Kinda like Solidus' line to Raiden about killing his parents. I get what Kojima was going for but it wasn't done that well.

Kojima pulled this same stunt in MGS4 where several of the character deaths and sub-plots were completely unnecessary.
Ya know, it felt like every game after MGS2 had a team of bosses just for the sake of having to meet some boss quota.

The Cobras, with the exception of The End and The Sorrow, had no real personality. What's more, you can take all of them out of the game and it doesn't hurt the story at all.

Same for the Beauty & The Beast Unit.

At best it was a Back to the Futue Part 2 ending where the answers would be answered in some future installment, at worst it felt like Neon Genesis Evangelion's TV ending where the answers to a lot of questions were answered off screen and the ending decided to just focus on one part of the story.
Well it definitely wasn't the former. Kojima has said on record that he intended to end the series with 2.