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Thread: Crashing Cloud's Party

  1. #1
    Recognized Member VeloZer0's Avatar
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    Default Crashing Cloud's Party

    Why does Cloud get to be the only FF cameo to join the party? Here is where we brainstorm what a host of other FF characters would look like if they were to appear in FFT.

    (I know that in the game custom classes just get an action skill-set and the default squire counter/support/move abilities, but we can pretend they get real ones too.)

    Celes
    Magiteck Knight
    Equips:
    Swords, Flails, Knight Sword, Shields, Cloth, Plate
    Innate Abilities:
    Multi-talented - Boost PA and MA to the higher value
    Action Skill-set: Magiteck
    Ice
    Ice2
    Ice3
    Holy
    Flare
    Haste
    Counter Skills:
    Runic - Chance equal to Fa/100 of negating any spell and absorbing the MP. Negates the effects of the spell on all targets if the spell is multi-target.
    Support Skills:
    Multifaceted - Average out PA and MA
    Move Skills:
    Imperial Orders - Move +4 but only in 4 directions
    Wanderer - Move +2, Jump +1.

    Cid
    Airship Engineer
    Equips:
    Spears, Cloth, Plate
    Innate Abilities:
    Two Hands - Hold weapons with two hands.
    Action Skill-set: Spearworks
    Boost Jump - Jump with H:5, V:5, Speed: SP*3. (50% faster than regular Jump)
    Dynamite - Throw a stick of dynamite. Speed:25. R:2,V:2. Affect:2
    Hyper Jump - Jump with H:8, V:8, Speed: (SP+1)*2. (regular jump speed+1)
    Dragon - Absorb HP & MP. Rage:3 (Directions)
    Dragon Dive - Jump two times in a row on a target. H:3,V:3, Speed: SP*3 Can cause instant death. (Each jump takes time to charge, so you could hit with the first and have them move before the second.)
    Big Brawl - Attack all units within range. R:2.
    Highwind - 5 missile attack on targeted panel. R:5, V:3, Speed: 15.
    Counter Skills:
    Aggressive Stance - +1PA on taking damage
    Support Skills:
    True Jump - Allow jump to benefit from a two handed grip.
    Spearman - Hold Lances with two hands
    Move Skills:
    Landing - Land next to targets of jump attack.

    Amarant
    Flaming Amarant
    Equips:
    Daggers, Cloth
    Innate Abilities:
    Curse - Any attacks landed against enemies has a chance to inflict elemental weakness
    No Mercy - Range +1 when barehanded
    Martial Arts
    Action Skill-set: Flair
    Aura - Reraise & Regen. R:1. Can target self
    Chakra - Same as monk
    Countdown - Death Sentence. R:5 Accuracy equal to Br/100.
    Demi Shock - Demi with no cast time and 100% accuracy.
    Revive - Same as monk
    Spare Change - Throw gil. Range equal to Move.
    Counter Skills:
    Alert - Grants full Ev to all four sides.
    Support Skills:
    Curse - Any attacks landed against enemies has a chance to inflict elemental weakness
    No Mercy - Range +1 when barehanded
    Move Skills:
    Loner - Move +1 and HP Restore.

    Lightning
    Guardian Corp
    Equips:
    Swords, Guns, Cloth
    Innate Abilities:
    Gunslinger - Hold a gun in off hand.
    Action Skill-set:
    Double Strike: Attack with melee then gun. (Even though gun is 'out of range')
    Move In: Attack with gun and add PA+2 for next turn.
    Move Out: Attack with sword and add Move +2, Jump +2 and +2 WA for next turn
    Flame-strike: Attack with fire elemental melee attack
    Ice-strike: Attack with ice elemental melee attack
    Thunder-strike: Attack with lightning elemental melee attack
    Army of One: A lightning fast combo against an enemy. R:1, Speed: 18.
    Counter Skills:
    Jump Back - Br/100 chance to move when targeted by an enemy attack. Preference is given to moving: Backwards, Right, Left and Forward. If no direction is within move range the ability is not used.
    Support Skills:
    Gunslinger - Hold a gun in off hand.
    Move Skills:
    Mobility - Move +4 if not within 2 panels of both an enemy and ally. (For instance this would apply if in proximity to friendly or enemy forces. If you are close to both you don't get any bonus.)

    Ok, I just spent waaaay to long on this.
    Last edited by VeloZer0; 01-03-2012 at 05:43 PM.
    >>Am willing to change opinions based on data<<

  2. #2
    ¯\_(ツ)_/¯ Tigmafuzz's Avatar
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    ...Huh.
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  3. #3
    Recognized Member VeloZer0's Avatar
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    Default

    It's like the make up a job thread, but with making up jobs for characters from other FF games.
    >>Am willing to change opinions based on data<<

  4. #4
    word chionos's Avatar
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    FFXIV Character

    Kaladin Cho'Sinn (Sargatanas)

    Default

    Quote Originally Posted by VeloZer0 View Post
    STUFF

    Ok, I just spent waaaay to long on this.
    Yes. Yes you did.

    I'll waste some time later thinking up a couple for this. I wanna do Kefka and Cyan.

  5. #5
    Recognized Member VeloZer0's Avatar
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    Default

    Hey, look at me not get any work done today.

    Cecil
    Paladin
    Equips:
    Sword, Knight Sword, Axe, Shield, Plate, Cloth Armor (not head)
    Innate Abilities: Cover support skill
    Action Skillset: White Battle Skill
    Cure
    Cure2
    Protect
    Shell
    Esuna
    Raise
    Cover – Receive all attacks against targeted unit/tile. R:1 Canceled if unit moves out of range.
    Counter Skills:
    Defender – Br/100 chance to take ½ damage from any attack
    Support Skills:
    Cover – Br/100 chance of taking damage for adjacent unit if the attack would kill or inflict a status effect on them.
    Move Skills

    Sabin
    Brawler
    Equips:
    Cloth
    Innate Abilities:
    Martial Arts
    Action Skillset: Blitz
    Pummel – Perform two attacks against the target with Accuracy = Br/100
    Aura Bolt – Aura Bolt attack. R:3 (directions), Affect: 3, Speed: 50
    Suplex – Suplex Attack: R:2, Speed:30
    Fire Dance – Fire elemental attack. Targets 6 panels infront. (2 deep, 3 wide). Speed:20
    Mantra – Heals all friendly units within range. R:2. Speed: 25
    Air Blade – Deals damage to all targeted enemies. R:3 A:2. Speed:20
    Spiraler – Fully restores HP & MP to all friendly units in range. Causes K.O. R:5, Speed:15
    Bum Rush – Huge damage to targeted enemy. R:1, Speed: 15
    Counter Skills:
    Front Row – Take 30% less damage from raged attacks
    Counter – Regular old counter
    Support Skills:
    Bravery – Sets Br at 100
    Move Skills:
    Last Blow – Attack an enemy before moving away from them. (1/2 damage)

    Relm
    Artist
    Equips:
    Dictionary, Rod, Cloth
    Action skill: Sketch (Fa/100+ MA chance to create a copy of the targeted unit to appear as a guest of the opposing team for one turn)
    Sketch Mammals (panthers, goblins)
    Sketch Birds
    Sketch Dragons
    Sketch Monsters (malborls, behemoths)
    Sketch Demons
    Sketch Undead
    Sketch Humans
    Counter Skills:
    Counter sketch - 50% chance of successfully sketching attacking unit
    Support Skills:
    Permanent Ink – Sketched units last for 2 turns
    Quick Drying Ink – Sketched units get the next turn after being created
    Move Skills:
    Trail Marking – Allies get a movement boost when traversing tiles Relm has already traversed.
    >>Am willing to change opinions based on data<<

  6. #6
    ¯\_(ツ)_/¯ Tigmafuzz's Avatar
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    I'd like to see what you would give Bartz for support skills.
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  7. #7
    Recognized Member VeloZer0's Avatar
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    Bartz was on my list of ones to make, but I couldn't really decide what the heck to do with him. He is so all over the map.
    >>Am willing to change opinions based on data<<

  8. #8
    ¯\_(ツ)_/¯ Tigmafuzz's Avatar
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    That's what I thought
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  9. #9
    Gamblet's Avatar
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    Thumbs up

    Good job, Velo! I wish that those characters were actually in the game, those abilities and classes you chose for them just fit perfectly with the game.


  10. #10
    Edge7's Avatar
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    Default

    I guess Bartz would be a versatile unit like Ramza.
    Returners Represent!

  11. #11
    Recognized Member VeloZer0's Avatar
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    My main problem wasn't with that, but more with how to make him different from the other FF5 characters in ways relevant to FFT that wouldn't compromise the free forming spirit of FF5.
    >>Am willing to change opinions based on data<<

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