Oh, that makes more sense. I was wondering why a thread was made on such a trivial issue (for this game anyway). xD
I don't consider the battle maps too small, either. I think they're relatively realistic for the size of the parties involved. On the world map they can be fairly big with plenty of high ground and other terrain features, while inside they tend to be more compact. There was generally always room to carefully consider your movements, which means it suited the battle system.
Admittedly, I haven't played many other SRPGs, so I don't have a ton of experience with other styles of battle maps. But I find it hard to complain about how FFT handled them.






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