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Thread: kefka's tower 3 groups setup

  1. #1

    Default kefka's tower 3 groups setup

    3 group setup

    my fav group, group 1
    terra
    celes
    edgar
    sabin

    group 2 my other favorites
    locke
    shadow
    cyan
    setzer

    group 3 my other other favorites
    mog
    umaro
    gogo
    gau

    i feel really bad for leaving the thamasa mages out, but no matter how you spin it you are always leaving at least 2 out....it's a hard decision especially since each character brings their own little storyline to the ending.

  2. #2
    Recognized Member VeloZer0's Avatar
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    Default

    I mix what characters I have in my real party up every time, but the final breakdown always looks basically the same.

    Group 1
    My real party

    Group 2
    Genji Glove + Offering

    Group 3
    Moogle Charm
    >>Am willing to change opinions based on data<<

  3. #3
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Group 1: Big Damn Heroes
    Terra
    Celes
    Locke
    Shadow

    Group 2: Magic? We don't need no stinking magic!
    Edgar
    Sabin
    Cyan
    Setzer

    Group 3: Quirky Mage Squad (+1 guest)
    Mog
    Relm
    Strago
    Gau/Umaro/Gogo

    Yeah, technically I should probably switch out Setzer and Shadow to make Group 2's title make sense but Offering + Fixed Dice makes Setzer a cheap brawler as well.

  4. #4
    That's me! blackmage_nuke's Avatar
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    Default

    Being a sentimental fool I mix my party by storylines:

    1: Terra, Celes, Locke, Setzer
    2: Edgar, Sabin, Gau, Cyan
    3: Mog, Relm, Strago, Shadow
    Kefka's coming, look intimidating!
    Have a nice day!!

  5. #5
    penisword chionos's Avatar
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    FFXIV Character

    Kaladin Cho'Sinn (Sargatanas)

    Default

    First my wildman group, all are either non-human, half-human, or gau-human.
    1. Terra, Gau, BOU, Mog

    Loners and Rebels
    2. Celes, Locke, Setzer, Sabin

    Old man group
    3. Shadow, Strago, Cyan, Gogo


    Edgar and Relm get the boot 'cause, well...they're busy back on the airship.

  6. #6
    Elskidor's Avatar
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    Default

    Quote Originally Posted by chionos View Post

    Edgar and Relm get the boot 'cause, well...they're busy back on the airship.
    Ewww

  7. #7
    Memento Mori Site Contributor Wolf Kanno's Avatar
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  8. #8
    Eggstreme Wheelie Recognized Member Jiro's Avatar
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    Default

    Team A:
    Edgar
    Terra
    Shadow
    Setzer

    Team B:
    Locke
    Celes
    Cyan
    Sabin

    Team C:
    Strago
    Mog
    Relm
    Gogo


    I leave Gau and Umaro at home because I was never really a fan of their abilities. They're both strong to be sure, but I like to be able to pick my actions.

    Team C is my weak team and I usually just throw a Moogle Charm on Mog so they don't have to actually fight.

    My main party usually consists of Terra, Locke, Edgar, Sabin. I split those into two teams and them split my backups into two teams and combine the halves to create wonder. It gives me two pretty powerful parties and one invulnerable one. Cinch.

  9. #9

    Default

    In what aspect?

    Group 1.

    Terra(LV. 99)

    Group 2.

    Celes(LV. 99)

    Group 3.

    Relm(LV. 99)

    My Terra can take Kefka single-handedly. Anyone at level 99 is overkill for the final boss. Umaro the exception.

    Regular team.

    Group 1.
    Terra
    Random
    Random
    Random

    Group 2.
    Mog
    Random
    Random
    Random

    Group 3.
    Relm.
    Random
    Random
    Random

    The lower the level the more exciting it is.
    http://www.youtube.com/Greatermaxim

    Terra..................Fight
    LV99...................Morph
    HP9999................All Magic
    MP999.................Item

    Vigor 45................R-Hand: Illumina
    Speed 90..............L-Hand: Genji Shield
    Stamina 40...........Helmet: Oath Veil
    Magic Pwr 110......Armor: Minerva
    Bat Pwr 255
    Defense 216.........Relic: Ribbon
    Evade 75
    Magic D 184.........Relic: Economizer
    Magic B 87

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