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Thread: Their Tale Can Now Be Told

  1. #16
    she'll steal your heart Hollycat's Avatar
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    never mind, I shall be helpful. in the battle with the two girls (twins?) and the crazy guy in some kind of chapel, you must get hit by one of the girls special attacks and survive to learn it. It makes the hardest battle in the game harder.
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  2. #17
    Recognized Member VeloZer0's Avatar
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    It's actually way easier to learn it the battle preceding that one.
    >>Am willing to change opinions based on data<<

  3. #18
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    I've only ever bothered getting it on 100% runs. By that point in the game my char's are already monsters.

  4. #19
    she'll steal your heart Hollycat's Avatar
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    Does anyone else think that is the hardest battle?
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  5. #20
    Recognized Member VeloZer0's Avatar
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    You mean in (SPOILER)Limberly against Elmdor?

    I thought that battle was trivially easy as long as you aren't out to steal all the Genji equipment. Then I agree with that assessment.

    I found (SPOILER)Golgorand Execution Site to be the most difficult, though I think that most people consider the Wiegraf/Velius fight in Riovanes the most difficult.
    >>Am willing to change opinions based on data<<

  6. #21
    Bolivar's Avatar
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    Co-sign accumulate/focus, lets you get a good amount of JP in those first few rounds when you're not doing something, not to mention how much insane jp you can get if you leave one enemy on the field and just accumulate up until you run out of medical items from that enemy hitting you. I always feel that's the point at which I've gained enough JP and it's time to see how my characters are developing and to make adjustments.

    I agree with equipping JP up all the time, it does take away from a big part of the game and deprives you of tactical options which could really help in some story battles. I like to keep it on my characters for optional battles, as well as the Squire commands.

    I'm not sure if this is true or not, but for some reason I thought the fraction of JP characters get in the jobs of other members of your party when they take actions only happens on close proximity. I could be wrong, though.

    It may sound obvious, but I always level up characters in a job to the max of level 8 before changing their job to one unlocked by the previous one. It makes them much more effective in that later job IMO.

    Hard for me to say what the hardest fight in the game is. The whole second half kinda just blurs together for me as a series of challenging battles where i'm spamming my cheap and overpowered moves before the enemy can do the same.

    But I would recommend having multiple saves, especially when heading into a fortress. The game borrows from its predecessor Tactics Ogre in forcing you to complete a series of battles in one area and you can't back out. Unlike Tactics Ogre I don't think the game did a very good job of letting you know what the stakes are. Again, could be wrong on that.

  7. #22
    Recognized Member VeloZer0's Avatar
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    Quote Originally Posted by Bolivar View Post
    But I would recommend having multiple saves, especially when heading into a fortress. The game borrows from its predecessor Tactics Ogre in forcing you to complete a series of battles in one area and you can't back out. Unlike Tactics Ogre I don't think the game did a very good job of letting you know what the stakes are. Again, could be wrong on that.
    Yes, this is also something I should have mentioned. If you ever get asked to save after a battle it means you are going directly into another one without any chance to level you forces up more. So if you can't defeat the next battle you are absolutely screwed if you saved over your original file.


    I'm not sure if this is true or not, but for some reason I thought the fraction of JP characters get in the jobs of other members of your party when they take actions only happens on close proximity. I could be wrong, though.
    The amount of JP you get is:

    JP = [(8 + (JobLevel * 2) + [Lv / 4]) * M]
    where JobLevel is caster's level at their current job
    (can range from 1 - 8)
    Lv is the level of the person performing the action
    M is 3/2 if the caster has 'Gained JP-UP'
    1 otherwise



    Everyone else in the battle will also get JP/4, (calculated before Gained JP UP. So JP/8 of what you see on the screen)
    >>Am willing to change opinions based on data<<

  8. #23
    Bolivar's Avatar
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    Ok, I guess how close they're standing to the actor doesn't matter then. Good to know!

  9. #24
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    Quote Originally Posted by VeloZer0 View Post


    I found (SPOILER)Golgorand Execution Site to be the most difficult, though I think that most people consider the Wiegraf/Velius fight in Riovanes the most difficult.
    Those two are usually difficult if (SPOILER) you plan to steal Blood Sword from Gaf or you don't use the Drain Health skill on Velius. But I always go the hard way, so for me they are the toughest battles in the game.

    Sometimes the battle (SPOILER)where you must kind of solo Gaf with Ramza is tough. But only if you are underleveled, 1 level lower than the enemy is usually enough.


  10. #25
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    Another question: auto potion/ auto regen; worth the 400 JP?
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  11. #26
    ¯\_(ツ)_/¯ Tigmafuzz's Avatar
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    Quote Originally Posted by Edge7 View Post
    Another question: auto potion/ auto regen; worth the 400 JP?
    Auto-regen is. I don't remember auto-potion ever being all that helpful, though.
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  12. #27
    Recognized Member VeloZer0's Avatar
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    Auto-potion can be incredibly helpful, if you are willing to eat the cost to constantly keep your potion stock up. Keep in mind that it always uses your lowest potion in inventory. If you sell all of your Potions and High-Potions then you will use an X-Potion every time it activates.

    Auto-Regen depends on your playstyle. I set my characters up for speed, mobility and damage, sacrificing HP/MP. So if I get hit I want a counter ability that will either reduce or avoid the damage I take, so Regen isn't all that useful. If you have a character that is constantly taking manageable amounts of damage it can stave off the need for healing.

    Also note that the percentage chance for a counter ability to activate is equal to your Brave. 40 Br, 40% chance of the ability working, 97 Br, 97% chance of the ability working.
    >>Am willing to change opinions based on data<<

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