I think they really screwed themselves over with the "new characters are monsters" model for DLC characters they're going for. I mean, if you introduce a past FF villain, or a character from another game, what role are you going to give them? Do you realize just how few characters and especially bosses in gaming center around buffing, debuffing, tanking, or healing? Sure, you can find a few, but the vast majority are going to be damage-based. The most memorable things about most characters are the big flashy damage animations, if nothing else. Most abilities and attacks focus around damage, and have for most of the series. So is every new character going to be stuck being either a Ravager or a Commando?