Matsuno doesn't appear to be that kind of developer and at the very least, Tactics, TA1, XII, and Vagrant Story were all done under his supervision. They exist in the same world because that setting is a manifestation of his creativity and a mechanism through which he can tell the kind of stories and themes that he's known for. It seems you guys want a smoking gun, some kind of 1:1 connection to blatantly pop up in your face to feel more comfortable with the connection, which is asking for a bit much when one of the installments takes place thousands of years before the latter ones. And even then you kind of get that, with the Lucavi/Espers, Magicite/Zodiac Stones, Light of Kilitia, Rosarian empire, and how the technology of FFXII Ivalice starts popping up again in Tactics at the same time the Zodiac Stones/Lucavi do.

If you want to make that argument about TA2 and Revenant Wings, I'd be totally with you. Obviously that was a part of the "Ivalice Alliance" campaign which sought to create yet another Compilation series and did not have much input from the main Ivalice team. But when we talk about those four core games - it goes back to my main argument that all these games share common themes of corruption and moral ambiguity, with a unified art style, writing voice, and musical approach. Matsuno's not a sell-out - these are some of the absolute best games of the last 15 years, and this progression of the installments is just his artistic preference when telling a story. Ogre Battle was the same way. There were some characters and plot threads that carried over from March of the Black Queen to Let Us Cling Together, but for the most part the games had completely distinct settings and stories. But there's a common trend, and if you put them all together (and I feel the Ivalice games are in fact episodes of the Ogre Battle Saga) you get one unified picture of what human beings are capable of, the consequences of our actions, and the enormous question: can the ends truly justify the means?

So while the last two games may have been cow-milkers, I just think it's sad that you guys want to take arguably the greatest series in gaming of the last twenty years, with such diverse gameplay in its installments, and lump it together with SE's materialistic corporate policies.

Shame on all of you!

Quote Originally Posted by cactuar
so it's likely that tactics ivalice hasn't even seen any modern technology since the dynast king? is that right?
Maybe, or they just never had it. Europe was the pimple on the ass of the world while the eastern Mediterranean civilizations flourished with great scientific, architectural, and religious achievements. There's definitely a direct correlation there, with XII actually being based on that region, specifically Turkey, while Tactics was obviously similar to Medieval Europe with Knights, Great Houses, and a centralized Church with political pull. Notice how when Europe began discovering those texts and technology, they began to move onto the world scene, whereas in Tactics, the Zodiac Stones, guns, and other technology are started to reappear.

Quote Originally Posted by Gamblet
Just messing around.
I feel you my g.