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Thread: Ivalice

  1. #16
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    Quote Originally Posted by Hypoallergenic Cactuar View Post
    Also what happens to all the technology?
    Tehnology goes all "poof"!


  2. #17
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    ^ No, it gets lost, and Mustadio begins uncovering guns and you see sunken airships towards the end of the game. Western Ivalice in FFT is obviously supposed to be Dark Ages Europe, a culture not far separated from barbarism who just began uncovering the technology of foreign cultures which were far more advanced.

  3. #18
    she'll steal your heart Hollycat's Avatar
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    Is not the area in tactics supposed to be the same area that rosaria is in?
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    No, Rosaria's to the East, in between Tactics's Ivalice and FFXII's Ivalice. The rumors/menu notes that FFT's Ivalice had just lost a war to Rosaria, in the East. Which is a big reason why everything's so messed up.

  5. #20
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    so it's likely that tactics ivalice hasn't even seen any modern technology since the dynast king? is that right?
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  6. #21
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    Quote Originally Posted by Bolivar View Post
    ^ No, it gets lost, and Mustadio begins uncovering guns and you see sunken airships towards the end of the game. Western Ivalice in FFT is obviously supposed to be Dark Ages Europe, a culture not far separated from barbarism who just began uncovering the technology of foreign cultures which were far more advanced.
    Just messing around.


  7. #22
    Recognized Member VeloZer0's Avatar
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    My, I just read through the entire 'chronological' history of Ivalice and now I am more convinced than ever that it is just part of SE's new mission to shoehorn as much of it's development into existing IP as possible. I don't see any possible justification for tying these games together other than the fact that they can. It almost feels like a fanfiction author thinking they are extra clever because they can put pen to paper for an extended length of time.
    >>Am willing to change opinions based on data<<

  8. #23
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    I kind of feel the same way. the stories have very little in common, and there is no visible linking between tactics and 12
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  9. #24
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    Matsuno doesn't appear to be that kind of developer and at the very least, Tactics, TA1, XII, and Vagrant Story were all done under his supervision. They exist in the same world because that setting is a manifestation of his creativity and a mechanism through which he can tell the kind of stories and themes that he's known for. It seems you guys want a smoking gun, some kind of 1:1 connection to blatantly pop up in your face to feel more comfortable with the connection, which is asking for a bit much when one of the installments takes place thousands of years before the latter ones. And even then you kind of get that, with the Lucavi/Espers, Magicite/Zodiac Stones, Light of Kilitia, Rosarian empire, and how the technology of FFXII Ivalice starts popping up again in Tactics at the same time the Zodiac Stones/Lucavi do.

    If you want to make that argument about TA2 and Revenant Wings, I'd be totally with you. Obviously that was a part of the "Ivalice Alliance" campaign which sought to create yet another Compilation series and did not have much input from the main Ivalice team. But when we talk about those four core games - it goes back to my main argument that all these games share common themes of corruption and moral ambiguity, with a unified art style, writing voice, and musical approach. Matsuno's not a sell-out - these are some of the absolute best games of the last 15 years, and this progression of the installments is just his artistic preference when telling a story. Ogre Battle was the same way. There were some characters and plot threads that carried over from March of the Black Queen to Let Us Cling Together, but for the most part the games had completely distinct settings and stories. But there's a common trend, and if you put them all together (and I feel the Ivalice games are in fact episodes of the Ogre Battle Saga) you get one unified picture of what human beings are capable of, the consequences of our actions, and the enormous question: can the ends truly justify the means?

    So while the last two games may have been cow-milkers, I just think it's sad that you guys want to take arguably the greatest series in gaming of the last twenty years, with such diverse gameplay in its installments, and lump it together with SE's materialistic corporate policies.

    Shame on all of you!

    Quote Originally Posted by cactuar
    so it's likely that tactics ivalice hasn't even seen any modern technology since the dynast king? is that right?
    Maybe, or they just never had it. Europe was the pimple on the ass of the world while the eastern Mediterranean civilizations flourished with great scientific, architectural, and religious achievements. There's definitely a direct correlation there, with XII actually being based on that region, specifically Turkey, while Tactics was obviously similar to Medieval Europe with Knights, Great Houses, and a centralized Church with political pull. Notice how when Europe began discovering those texts and technology, they began to move onto the world scene, whereas in Tactics, the Zodiac Stones, guns, and other technology are started to reappear.

    Quote Originally Posted by Gamblet
    Just messing around.
    I feel you my g.

  10. #25

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    Quote Originally Posted by Bolivar View Post
    They exist in the same world because that setting is a manifestation of his creativity and a mechanism through which he can tell the kind of stories and themes that he's known for.
    Now that's a statement I can get behind.

    Quote Originally Posted by Bolivar
    Maybe, or they just never had it. Europe was the pimple on the ass of the world while the eastern Mediterranean civilizations flourished with great scientific, architectural, and religious achievements. There's definitely a direct correlation there, with XII actually being based on that region, specifically Turkey, while Tactics was obviously similar to Medieval Europe with Knights, Great Houses, and a centralized Church with political pull. Notice how when Europe began discovering those texts and technology, they began to move onto the world scene, whereas in Tactics, the Zodiac Stones, guns, and other technology are started to reappear.
    That's quite an interesting comparison, thanks.


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  11. #26
    Recognized Member VeloZer0's Avatar
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    Quote Originally Posted by Bolivar View Post
    So while the last two games may have been cow-milkers, I just think it's sad that you guys want to take arguably the greatest series in gaming of the last twenty years, one excellent game, one mediocre game with superb writing, one wholly mediocre game and two cash cow spinoffs with such diverse gameplay in its installments and lump it together with SE's materialistic corporate policies.
    Fixed that for you.

    I didn't really have a big problem with the FFT->VS connection, as it was sooo minimal and played down. It was more of a 'fun fact' type of thing. It was when they tried to add a compilation of games that I by and large wasn't impressed with onto the great work they did with FFT/VS that the effort seemed increasingly strained. I don't think it adds anything to any of the games other than to give the later installments more 'credentials'.
    >>Am willing to change opinions based on data<<

  12. #27
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    ^ Well, just IMO they don't need credentials. The License Board could have been designed just a tad better, but I think Final Fantasy XII was in fact a perfect RPG.

    And while Tactics Advance wasn't really my cup of tea as the game wore on, I know a lot of people here hold it in very high regards for its story, and even I'll admit the art design, music, and combat was very fun (even if the amount of items and abilities supporting it was ludicrous).

    Revenant Wings and TA2? I don't know. I've never played TA2, although I do want to. I know I'm in the minority here, but I thought Revenant Wings was a great game, probably one of the most fun and well put together original DS titles I've played. I'm a huge FFXII fan and an RTS veteran so I'll confidently stick to my opinion that the story and gameplay aren't abysmal like everyone makes them out to be.

    But I was also including Let Us Cling Together and March of the Black Queen in here, since artistically, visually, and thematically they really are the same series, not to mention how many things in Ivalice are actually in the Ogre Battle games. And given how many episodes Ogre Battle was supposed to be, I do think it all exists on one map in Matsuno's mind. Tactics Ogre was one of the best RPGs I've ever played and Ogre Battle was way ahead of its time, and its hardware.

    When you take all of those six titles, yeah, I think it gives Final Fantasy and Metal Gear a run for their money.

  13. #28
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    Quote Originally Posted by Bolivar View Post
    When you take all of those six titles, yeah, I think it gives Final Fantasy and Metal Gear a run for their money.
    Don't Listen to Bolivar's Lies~!

  14. #29
    Recognized Member VeloZer0's Avatar
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    It might give Metal Gear a run for it's money.

    The License Board could have been designed just a tad better, but I think Final Fantasy XII was in fact a perfect RPG.
    I don't think we can reconcile on this, as I consider it in the bottom of the FF pile. From my point of view these are all unremarkable titles trying to live up to FFT's Ivalice.
    >>Am willing to change opinions based on data<<

  15. #30
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    Quote Originally Posted by VeloZer0 View Post
    The License Board could have been designed just a tad better, but I think Final Fantasy XII was in fact a perfect RPG.
    I don't think we can reconcile on this, as I consider it in the bottom of the FF pile.
    That is an uncharacteristically disappointing statement from you.

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