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Thread: Gunners don't make sense

  1. #1
    she'll steal your heart Hollycat's Avatar
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    Default Gunners don't make sense

    I don't understand how gunner classes become stronger over time. you can't pull the trigger harder to do more damage. you aren't hitting the people with the guns, so how does gunners get stronger?
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    Recognized Member VeloZer0's Avatar
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    Depends on if the guns are magic or not.

    In FFT regular guns always deal the same amount of damage, but magic guns are affected by your stats.
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    Eggstreme Wheelie Recognized Member Jiro's Avatar
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    You get better at shooting them in the weak points.

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    Recognized Member VeloZer0's Avatar
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    A lot of games a guns damage still depends on the Attack stat just like everything else. IMO ones where they mix it up actually make things interesting.
    >>Am willing to change opinions based on data<<

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    It's a video game! Maybe their finesse using the weapon allows them to pull off trickier shots and target more vulnerable spots to maximize damage!

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    Recognized Member VeloZer0's Avatar
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    I've only shot guns once, but I am pretty sure I remember that the bullet went faster the harder I pulled the trigger.
    >>Am willing to change opinions based on data<<

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    Smart games let gun/crossbow damage depend on your dexterity or accuracy stat, rather than strength. Not sure how many final fantasy games do this. Probably almost none. Final Fantasy has always been retarded when it comes to stats.
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    Bolivar's Avatar
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    ^ I don't know about "retarded," I might say "Unexceptional"

  9. #9
    tech spirit
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    To be fair though, crossbow and bow efficiency could depend a bit on strength, considering those two require you to have a bit more than toothpick arms to reload and stuff.
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    Feel the Bern Administrator Del Murder's Avatar
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    In Tactics the guns were based on set damage rather than stats weren't they?

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  11. #11
    Recognized Member VeloZer0's Avatar
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    Regular guns are Weapon Power squared (fixed damage), magic guns essentially cast a black magic spell with the guns power used in place of a magic attack spell.
    >>Am willing to change opinions based on data<<

  12. #12

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    In most RPGs that feature gunners, the attack animation is limited to one shot, but the statistics are measured as if you're on an actual battlefield firing multiple round per trigger squeeze. The higher your level, the more bullets you fire in a single squeeze. Naturally, since ammunition is infinite anyway, you may wonder why it isn't always maxed. I would say that at a higher level, you're able to carry more "hypothetical ammunition." Yep.

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    Recognized Member Jessweeee♪'s Avatar
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    I know in FFXII each weapon type was affected by different stats. I think guns only took the weapon's attack value into account and ignored the player character and enemy stats. I always make sure to have a nice one handy!

  14. #14
    tech spirit
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    Quote Originally Posted by Mercen-X View Post
    In most RPGs that feature gunners, the attack animation is limited to one shot, but the statistics are measured as if you're on an actual battlefield firing multiple round per trigger squeeze. The higher your level, the more bullets you fire in a single squeeze. Naturally, since ammunition is infinite anyway, you may wonder why it isn't always maxed. I would say that at a higher level, you're able to carry more "hypothetical ammunition." Yep.
    Actually you know, recoil from automatic fire is something strength could affect. Higher strength would let you keep your aim as you fired bursts more easily, increasing your accuracy, and therefore also damage over time.
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  15. #15

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    It's a video game and absolutely everything is stat-based to the point that your ability to make a cake that recovers more HP is even measurable by a stat reflecting how much practice you have making it and a variable measuring how arsed you can be.

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