Posted this in the site contribution section, thought I would copy pasta it here just for you guys ^^

Here is a complete list of all the chocobo abilities, how to get them and what they do:

Rocket Blast

Increases the window of opportunity for a sprinting start.
Skill: Crit: Shell, Roll Resonance, Feral Surge, Feral Fatigue.
Infusion: White Chocobo*, Bampalina** (Academy 500 AF).

Dark Horse

Offers improved gambling odds on your Chocobo.
Skill: Item Scavenger (I or II) and Item Collector.
Infusion: Silver Chocobo*, Microchu** (Archlyte Steppe ??? AF), Apotamkin.

Limelight

Your Chocobo's Stats are increased for Graded races.
Skill: Kill: ATB Charge and Kill: Libra.
Infusion: Goblin Chieftain (Archlyte Steppe ??? AF).

Supersonic

A skill that activates when strat is selected. Increases the rate at which the Boost Gauge charges.
Skill: Quick Stagger, Improved Guard (I or II), Critical: Power Surge (I or II).
Infusion: Chocobo* and Flandit (Sunleth Waterscape 300/400 AF).

Lightning Bolt

A skill that activates when strat is selected. Increases the rate at which the Boost Gauge charges.
Skill: Improved Ward (I or II), Chain Bonus Boost (I or II), Stagger Maint. (I or II).
Infusion: Red Chocobo*, Golden Chocobo, Ceratoraptor** (Sunleth Waterscape 300 AF).

Turbo

A skill that activates when strat is selected. Decreases the cost of the Boost command.
Skill: Crit: Shield (I or II), Siphon Boost (I or II), Defence Maint. (I or II), Improved Cure (I or II).
Infusion: Green Chocobo*, Cait Sith, Swampmonk** (Archlyte Steppe ??? AF).

Blue Streak

A skill that activates when strat is selected. Decreases the cost of the Boost command.
Skill: Crit: Protect, Ally KO: Power Surge (I or II), Improved Debuffing (I or II).
Infusion: Purple Chocobo*, Silver Chocobo*, Ceratoraptor** (Sunleth Waterscape 300 AF).

Health Nut

Your Chocobo's status is constantly Favourable.
Skill: Bonus CP, Rapid Recovery.
Infusion: Green Chocobo*, Microchu** (Archlyte Steppe ??? AF).

Free Spirit

Reduces instances when your Chocobo flags (even briefly) due to lagging behind the pack.
Skill: Crit: Faith, Auto Bravery, Auto Faith, Auto Haste, Auto Vigilance, Auto Tetradefence.
Infusion: Grenade** (Oerba 400 AF) and Amanojaku.

Attention Hog

Your Chocobo's stats are increased when its in its favourite race.
Skill: Feral Speed and Gilfinder.
Infusion: Gancanagh and Dragoon** (Augusta Tower 200/300 AF).

Runaway

Increase the effect of Supersonic or Lightning Bolt.
Skill: Hindrance: Pack Mentality and Jungle Law.
Infusion: Chichu, Nanochu, Metallicactaur** (A Dying World 700 AF).

Second Wind

Increases the effect of Turbo or Blue Streak.
Skill: Improved Counter (I or II) and Fettered Magic.
Infusion: Pulse Gladiator (Archlyte Steppe ??? AF).

Perseverance

Slightly recharges the Boost gauge when you run out of stamina just before crossing the finishing line.
Skill: Auto Protect, Auto Shell, Auto Veil, Attack: ATB Charge (I or II), Improved Raise (I or II).
Infusion: Apkallu** (Academy 500 AF) Barbed Specter, Caterchipillar, Pitterpatter.

Sprinter

Greatly increases speed in short races.
Skill: Crit: Veil, Crit: Bravery, ATB Advantage, First Strike.
Infusion: Black Chocobo*, Cactuar** (Archlyte Steppe ??? AF)

Marathoner

Greatly increases stamina in long distance races.
Skill: Crit: Vigilance and Crit Tetra Defence.
Infusion: Golden Chocobo*, Microchu** (Archlyte Steppe ??? AF).

*Default Ability, can't be infused into other Chocobo's.
**Recommended Infusee

Obviously you can have only a max of 10 , its up to you which you choose and as Shluppers said, Silver Chocobo is the best for this as they can get 800+ in each of their stats (641-800 magic for max Stam, and 641-800 ATP for max Speed anymore and its a waste) if you want to sacrifice a few skills for stats (if you want to use some other colour Chocobo, I'm quite partial to the white) then I recommend getting a Tonberry infusion as they have Magic and Strength +35%, though I would recommend doing this last (as they have alot of skills that can overwrite your passive skills if you have filled out 10 of them) if you want to avoid having you passive skills overwritten then have the Chocobo learn the same skill twice and it will be locked onto that Chocobo, protecting it from being overwritten.