Belongs more here than elsewhere, new characters and weapons came out for multiplayer, Geth seem pretty cool though the engineer is far more useful than a infiltrator it seemed when we played them. Major negatives for the Geth is that whilst they have higher than average shielding, they may as well be made from wet tissue paper when it comes to Health Points. I think my Geth Infiltrator at level 20 started on 250hp and 750 shields before I spent a single point on him. Also of note Geth Infiltrators do not have much in the way of fancy attack powers, they get a proximity mine (pointless tbqh) hunter mode (pretty slick, basically like a massively upgraded sight on a sniper rifle, walls are not even an object to this which is also incredibly broken because this once active never turns off, and can in fact increase recharge speed of other abilities such as cloaking by up to 20 - 30%) Given that the Geth get a bonus with Geth weaponry this can be particularly nasty. Unfortunately either myself and Dan (the two of us with the Geth Infiltrator last night when we played) suck at using Geth shotguns or the lack of the ability to stay cloaked for more than one good shot on target is a major killer especially on Gold Objectives. Still when rockets are needed to assassinate targets this character's ability to read what is coming ahead of getting in position could prove a winner, might also succeed more with the Geth Sniper Rifle rather than a Geth Shotgun.