Quote Originally Posted by TrollHunter View Post
Let the Darkmoons be able to invade any non-hollow Darkwraith regardless whether they have beaten the boss or not. This is to counter those Darkwraiths who terrorize areas they have already beaten.
Hmmm.... as long is it doesnt affect my darkwraiths im okay with that.
Overall, decent changes really. Wouldnt mind any of them.

"Replace the +-10% level difference limit to invade as a Blade of the Darkmoon by being able to invade any Darkwraith from level 1 to your own level + 10%. Of course, the guiltier, the more hunted you'll be."
Now, I dont think this one would work.

A) It would basically make it so that low levels are thrust into battles they cant possibly win

B) (This one is moot if only concerned with pvp) if paired with the bosses dont matter rule, would give even less reason to be human in vanilla play. While not as important to a lot of people, the balance of human and undead in pve is very widely sided with the undead unless you're looking for pvp.

C) Instead of down to Lv.1, I would instead say that invasions up to -50% of your level would work perfectly fine. Level 100 darkmoons could invade down to level 50, and up to 7481040103. Level 200 down to 100, and so forth. This could improve the activity of the darkmoon covenant while shifting the balance less. 50% may be a bit too much though... maybe 30%?
Thanks for the feedback! As for A: this works both ways. As it is now there are a lot of un-punishable low-level Darkwraiths around who terrorize low-levels and new players in starter areas. Now these are what I call battles the low-levels can't win. Being able to invade OP low-level wraiths, the Darkmoons could become "protectors" of the low-levels.

Edit: I just had this idea; when a Darkwraith invades a world and the host has no summons, should it be possible for a Darkmoon to invade as a friendly blue spirit to help banish the Darkwraith?

B is an interesting point and I'm not sure how to make being in human form more appealing other than being able to summon. But since most of my proposed edits are solely PvP based I'm not sure whether to adress this. An option could be; award more souls when you beat an enemy in human form?

Agreed that being able to invade any Darkwraith from level 1 and up could be a bit extreme, especially for highlevel Moons (200+). 50% sounds very reasonable, although I'd still like a solution for the level 1 Darkwraiths.

I wanted to strike a balance between the appeal between the Darkwraiths and Darkmoons. With less area/level-restrictions and higher chance of invasion I believe the Darkmoon covenant could become just as popular as a PvP covenant and have more impact as being hunters of the Dark.

Do you agree?

Quote Originally Posted by TrollHunter View Post
Remove regular base damage for elemental weapons and replace it with scaling based on the elemental damage. The scaling part will become the regular damage stat. This way elemental weapons can no longer be exploited by level 1 darkwraiths or abused by players who dump stats into Vitality or other support stats.
So, what do you mean by this? Like, say fire would have strength scaling? Lightning dex? If so, that's fine. But if say a katanas dex scaling carries over to an ele weapon is your idea, then yeah, I very strongly disagree.
Elemental weapons have very little purpose really. Their main point is to allow people to use weapons that they don't have the stats to get the scaling with. Let me use my trusty shotel as an example. It's a key weapon for my 50 strength forest hunter, as without it turtling gankers would be far more annoying unless I resorted to backstab fishing. This would seriously limit weapon variety and weapon utility, greatly shifting the balance of which stats more viable. I'm not sure of a different method to fix the Lv.1 prickwraiths, but I know this wouldnt be the right way to go about it.
I see your point. Of course the elemental weapons are of use for higher levels too, and I might have overlooked this. What I meant was a sort of combination between elemental and raw weapons, but I really like your idea to give both elementals a different stat to scale with.

Say an Iaito+10 has a base damage of 176, along with a B-scaling in Dex. Now, when we turn it into a Lightning Iaito +5, is has a regular base damage of 242 and lightning damage of 246, no scaling (very powerful with low requirements to use, easily abused by low level wraiths).

I would propose to remove the regular base from the Lightning weapon, and give it a regular damage stat based on light scaling of whichever stat we give to lightning. Let's pair up strength with Lightning in this example. So now when we upgrade our Iatio +10 to Lightning Iaito +5 for example it would have:

A lightning damage of 246, with a C-strength scaling adding the regular damage.

For low levels this would obviously remove the OP-ness, as both Str and Dex would be so low it hardly gives any bonus in regular damage (say, maybe 50?). For higher levels (take your strength build for example) the weapon would still reach about 400 AR in split damage, making it a viable weapon for strength builds even though it's a dex weapon. I hope this makes sense : )

Quote Originally Posted by TrollHunter View Post
ONTOPIC:
So, soon I will be reaching 50 strength... and then, THE FOREST WILL TREMBLE!
Dragon king greataxe + hidden weapon + R2 = DESTRUCTION!!!!
That sounds like a lot of fun : )