Thanks for the feedback! As for A: this works both ways. As it is now there are a lot of un-punishable low-level Darkwraiths around who terrorize low-levels and new players in starter areas. Now these are what I call battles the low-levels can't win. Being able to invade OP low-level wraiths, the Darkmoons could become "protectors" of the low-levels.
Edit: I just had this idea; when a Darkwraith invades a world and the host has no summons, should it be possible for a Darkmoon to invade as a friendly blue spirit to help banish the Darkwraith?
B is an interesting point and I'm not sure how to make being in human form more appealing other than being able to summon. But since most of my proposed edits are solely PvP based I'm not sure whether to adress this. An option could be; award more souls when you beat an enemy in human form?
Agreed that being able to invade any Darkwraith from level 1 and up could be a bit extreme, especially for highlevel Moons (200+). 50% sounds very reasonable, although I'd still like a solution for the level 1 Darkwraiths.
I wanted to strike a balance between the appeal between the Darkwraiths and Darkmoons. With less area/level-restrictions and higher chance of invasion I believe the Darkmoon covenant could become just as popular as a PvP covenant and have more impact as being hunters of the Dark.
Do you agree?
I see your point. Of course the elemental weapons are of use for higher levels too, and I might have overlooked this. What I meant was a sort of combination between elemental and raw weapons, but I really like your idea to give both elementals a different stat to scale with.
Say an Iaito+10 has a base damage of 176, along with a B-scaling in Dex. Now, when we turn it into a Lightning Iaito +5, is has a regular base damage of 242 and lightning damage of 246, no scaling (very powerful with low requirements to use, easily abused by low level wraiths).
I would propose to remove the regular base from the Lightning weapon, and give it a regular damage stat based on light scaling of whichever stat we give to lightning. Let's pair up strength with Lightning in this example. So now when we upgrade our Iatio +10 to Lightning Iaito +5 for example it would have:
A lightning damage of 246, with a C-strength scaling adding the regular damage.
For low levels this would obviously remove the OP-ness, as both Str and Dex would be so low it hardly gives any bonus in regular damage (say, maybe 50?). For higher levels (take your strength build for example) the weapon would still reach about 400 AR in split damage, making it a viable weapon for strength builds even though it's a dex weapon. I hope this makes sense : )
That sounds like a lot of fun : )





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