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    *Randomly discussing things from the previous page*

    Never heard of level 80 being the standard for PvP. 50 is kind of underground, 100 is common, but 120-125 was the standard before the 1.06 update and still probably has the most people around.

    If you're just starting PvP; try not to let the try-hards bother you. There will be trolls around one-shotting you with dark magic, gankers pulling nasty tricks and Wrath of the Gods spamming giants. I recommend invading in places where people don't expect you to invade; that's when you get the most amount of "true" fights and the most exceptional situations. Dueling is fun, but to me it doesn't give the same thrill. There's just something about duking it out on the ledges of Sen's, the bridges of the Catacombs, the dark of the Tomb of Giants etcetera.

    As for favorite PvP weapons;
    Iaito -> pretty quick and long range R2's
    Great Scythe -> running r1's are deadly, good r2's make up for crappy r1's. Hard to defend against.
    Falchion -> buff this thing and mash; perfect for taking out guys with greatshields as they can't parry.
    Painting Guardian Sword -> Same as the falchion but adds bleed (+) with a tradeoff of having a shorter range (-).
    Gold Tracer -> kind of a try-hard weapon so it's reputation is a minus, but it sure does rape stuff. Decent stunlock and the fastest bleed build up in the game.
    Black Bow of Pharis + poison arrows. A true hunter first weakens it's prey.
    Demon Great Machete -> a very limited move set but praise the sun this thing feels brutal. Gets me hyped to smash stuff!

    Weapons I hate having to fight against;
    Ornstein's spear as mentioned and Moonlight Butterfly Horn. Insane range + weird hitbox + lag = the most annoying thing ever.
    All other spears for the same reasons, though they're usually a bit easier to handle.
    Moonlight Greatsword -> for some reason I can't parry this one as easily as other greatswords. Claymore? No problem. Obsidian? Easy. But the MLGS doesn't like me much. Plus you can't run from someone as you're likely to take an r2 in the back.
    Great/Lifehunt scythe; better get those roll bs's down.
    Marukumo; kind of a give or take; it's really annoying when someone knows how to dead-angle properly. In a fair fight it's not too bad and easy to parry.
    Last edited by Pete for President; 03-03-2013 at 12:21 AM.

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