The more I think about the comparison the more it does feel closer to home than one would think. While it is a mission based series, the main drive of the game is to perform missions for credit which you can use to customize your awesome robot. There is a huge amount of depth to building your machine. You would be surprised how much a missions success rate comes down to your load out and where you prioritized parts. It even has the Weight Load mechanic from the Souls series, though it would be more accurate to say that Souls borrowed the idea from AC.
It's not quite "army game" but that isn't a stretch either. One major difference is that there are bosses in the game (usually other AC Units though sometimes massive war machines) and there is also an in-game battle arena which is simply about pitting your machine against fifty or so unique AC builds in a ranking tournament. The games are also fairly difficult, especially since you have to work your way up from a standard unit no better than the small A.I. security droids and amass enough money to build your own custom death machine.
The plot is pretty much a variation of the same deal: You're a Raven (AC Mercenary) who takes jobs offered by the all-powerful corporations that rule the world and use Ravens like yourself to fight covert wars against each other for control. Each entry does tend to have a central plot, but it's very hands off and easy to miss vital information because you spend more time backing one faction over another.





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