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Thread: Assassin's Creed 3 Leaks

  1. #1
     Master of the Fork Cid's Knight Freya's Avatar
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    Default Assassin's Creed 3 Leaks



    So a couple images have been leaked about AC3. It's set in the american revolution! And you're a native american! NEAT. This is a separate team who has been working on AC3. They had another team polish off brotherhood and revelations but the main team has been working away at AC3 so eeeeee /excited







    More images at the source.

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    absolutely haram Recognized Member Madame Adequate's Avatar
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    I love that the AssCreed games are set in time periods we don't often visit in the vidya.

    This is going to be SO GREAT

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     Master of the Fork Cid's Knight Freya's Avatar
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    There's an actiony one! This one will be fun I think. They can't use super tall buildings like they did in the other games so I hope to climb MOUNTAINS.

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    Posts Occur in Real Time edczxcvbnm's Avatar
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    I am a bit disappointed. I was hoping for something even more modern. After 4 games, I am a bit tired of swords and horses and crap. I wanted to finally be Desmond and be a modern day Assassin with guns and cool tech gear.

    That said I am still quite intrigued. This series has always done a great job of adding to the myths of certain time periods while following (to an extent) the actual history of the time. I loved how they did the Borgia in Brotherhood. I am curious to see how they handle the revolutionary war from the view of Native Americans along with they whole Templar/Free Masons aspect of the founding fathers.

    Even if I don't get my Desmond techno action, this still looks to be intriguing enough to be super cool. I also hope they scale back the weapons some. I already don't use many most of the weapons and think it is a bit too bloated now. Lets go a bit simpler.

    I also DEMAND to be able to viciously scalp my enemies =D

  5. #5
    THE JACKEL ljkkjlcm9's Avatar
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    Game Informer Info: (some spoilers)
    Want it to be a jumping on point for new players without losing touch with what longtime fans cherish most.

    -New hero called Connor/Ratohnhake:ton (pronounced Ra-doon-ha-gay-doo). He has an English father and Native American mother.

    -More details about the protagonist/scenarios: You will experience Conner's childhood on the American frontier as he is raised by the Mohawk. The Mohawk eventually clash with white colonists who burn their village down, causing Connor to dedicate his life to confront tyranny and injustice.

    -A new traversal approach that has players leaping and climbing trees and mountain cliffs.

    -Uses a new version of the Anvil engine that can "depict thousands of troops engaged in bloody battle" along with highly detailed face close-ups. They later imply that if they used version numbers, they would be like going from Anvil 1.0 -> Anvil 2.0 or something of that nature.

    -Judging by the images, the faces really are quite good.

    -Combat is focused on putting you on the offensive and based on speed/momentum.

    -The main character has thousands of new and unique animations (no carry over from other titles) to support the new combat system.

    -Character details:

    -George Washington: Interacting with Washington is one of the core relationships of the game.

    -Benjamin Franklin: He's not a convenient inventor a la Da Vinci.

    -Charles Lee: His role is a mystery.

    -The game is set between the years 1753-1783 and is centered around the cities of Boston and New York.

    -"It's not just going to a historical building now; it's going to a historical event."

    -Event examples: "You will see the great fire of New York. You will visit Valley Forge as a location that is currently occupied by Washington's forces. You will visit these places in the moment that they were important, and hopefully, experience the reason why we know where they are today. That's the goal."

    -Connor is in the heart of major battles, and they can now have a couple thousand guys on screen, whereas before it was capped at about 100.

    -The overall story is still centered around the Assassins versus the Templars and Connor's journey.

    -Not all the Colonists will be cast as good people, and not all the British will be cast as evil oppressors. They're trying to focus on how both the Assassins and Templars viewpoints exist in a gray morality as the Templars really believe they're saving the world.

    -The French and Native Americans will also feature in the game, as was probably really obvious.

    -The modern day stuff relates to that location in New York at the end of Revelations.

    -There will be all sorts of wilderness in the game referred to as the Frontier.

    -The map of the Frontier is 1.5 times bigger than the entire map of Brotherhood.

    -The Frontier is not empty like in Assassin's Creed 1, but features a third of the game's missions and gameplay content.

    -You can hunt animals for resources, and how you kill them effects your reward. A one hit kill on a bear gets you a much more valuable pelt than stabbing it eight times.

    -The wilderness traversal plays a big part in the gameplay in the Frontier, allowing you to use trees, cliffs, ledges, and more to set up kills and combat.

    -Connor does have a hidden blade.

    -The world changes as time passes, so a field where a battle happened in one year may just be a series of empty encampments a few months later.

    -The entire world will change with seasons, so the cities and the wilderness will all exist in both Summer and Winter settings.

    -In the winter, soldiers will move slowly and stumble about in the snow, and lakes and rivers will freeze over allowing you to go new places. This gives Connor an extra advantage since he can still use the trees and wilderness pretty effectively during this time of year.

    -There are all sorts of clubs and groups who want you to join and give you quests. These are separate from the mission system. These clubs will contact you based on what you do in the game. For example, hunting a lot will get you an invitation to the hunting society.

    -There will be a goods based economy, a new property system, and more Desmond stuff.

    -There's going to be some new puzzle thing like the first person Tetris.

    -There's a new Animus database known as Animus 3.0.

    -They're not unveiling anything about the multiplayer yet.

    -There will be more platforming levels.

    -Full synchronization returns, but with major tweaks. Missions have checkpoints, You also get significant rewards for doing these tasks instead of a 100%. "Imagine a leveling system in an RPG, except there's a finite amount of XP to find. The more in-sync you get, the more you fill your sync bar. Within each mission, each activity you complete has a value". You can replay everything to increase your score.

    -They imply there is something resembling the Brotherhood system of picking up fellow assassins.

    -Aligned groups are gone, but something new is replacing them in regards to factions. They don't say what.

    -There's a new notoriety system that is more hidden and doesn't penalize you for exploring risky areas.

    -The game has fast travel because the game has more traveling.

    -Don't expect more tower defense.

    -You can upgrade Connor's gear and costume as the game goes on in an attempt to make it feel more authentic.

    -The cities have a lot more subtle detail now in terms of ambient things that happen.

    -You can now leap over wagons or slide under obstacles, including navigating over and around moving objects. The free running stuff also has you jumping through windows to trees and then on top of church roofs. Basically, expect the free running stuff, but more fluid and presumably generally closer to the ground.

    -Connor enters battle with two weapons. The game uses the same controls in and out of battle.

    -The tomahawk and knife are a "constant presence" in battle. They also let you do double counters and multiple takedowns, and you can chain kills.

    -There's no more target locking, it just automatically detects your target. Counter/defense are the same button to prevent turtling.

    -You can use human shields and other context sensitive moves.

    -They want you to constantly move in battle.

    -There are lots of secondary attacks like the one shot pistol on the Y button.

    -There's a new dynamic camera to track the action and make it look as cinematic as possible.

    -There is a new sprinting system also, so you can hold the button to instantly turn around and start fleeing from combat. They also let you kill people while still moving so you can keep chasing a target. They kind of imply you can even leap off of them after you kill them, though I'm not sure if that makes you faster or just doesn't impede your movement.

    -They really, really, really want you to constantly move. I mean like they say this every four sentences. Not just in battle, but in every section of the game.

    -They also try to keep you more in control of the combat than ever before.

    -Game Informer really loves their animation system.

    -There are around 2.5 hours of character scenes in the game that are fully acted and recorded. They mean this in Naughty Dog style where they have the actors being mocaped while performing on a set that resembles the scene in the game.

    -They're aiming for accuracy by having historical dialog consultants and actual Native American actors.

    -This game has the longest development cycle since AC1, and has twice the production capacity (in terms of work hours) and budget of Revelations.

    -They want the game to feel like AC3.5, and the game will have its first version complete in just a few more weeks, at which point they're going to spend the rest of their time refining it.
    I think this game could be AMAZING

    THE JACKEL
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  6. #6
    Happiness Hurricane!! Pike's Avatar
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    Oh man oh man

    Not gonna lie I've never given much of a crap about this series before but this game is going to convert me

    Dat delicious American Revolution setting
    Dat delicious art
    DAT EVERYTHING

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    absolutely haram Recognized Member Madame Adequate's Avatar
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    Holy jesus. GOTYAY.

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    disc jockey to your heart krissy's Avatar
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    yeah i couldnt stand ac1
    but this makes me want to try to play ac2 and onwards

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    Recognized Member Jessweeee♪'s Avatar
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    I'm not really excited about this because I still haven't played anything since Assassin's Creed II. I've been dying to don't get me wrong, but when Brotherhood came out I couldn't afford even the teensiest luxury! And then for the past few months I could have bought it I didn't because my boyfriend's dad bought a copy by mistake and was gonna mail it to us. But he's procrastinating. (Kind of like how I still have my EoFF christmas cards on my coffee table.) So I don't want to buy it when a free copy is on the way.

    BUT ARGH I COULD HAVE PLAYED BROTHERHOOD AND REVELATIONS BY NOW

  10. #10
    tech spirit
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    Quote Originally Posted by krissy View Post
    yeah i couldnt stand ac1
    but this makes me want to try to play ac2 and onwards
    I also had problems getting into AC1, but I pushed through because I wanted to play AC2. After a while though, AC1 became more and more interesting, and I'm glad I played through it now.
    everything is wrapped in gray
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    can you hear me in the void?

  11. #11
    Recognized Member Jessweeee♪'s Avatar
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    ACII is a MASSIVE improvement on the first one. If the story is interesting to you at all, push through the first because you'll never want to go back to it after playing the sequel. If it isn't interesting, then, well, just jump right in I guess!

  12. #12
    What the bliff Recognized Member
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    Red coat templars, what a fascinating idea. Revolutionary War is one of the most interesting wars to me. I'm gonna friggin' love creepin' in colonial times! This guy is obviously someone new although I wonder how they're going to tie this in to the events of Revelations. I was half expected to be playing as Desmond primarily. I'm glad they're keeping in the past though. Part of the allure of the series is getting to experience all of these old settings.

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    Memento Mori Site Contributor Wolf Kanno's Avatar
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    I'm happy we haven't reached Desmond's chapter yet, because frankly it's the historical aspect of the game that keeps me hooked. I could care less about the "ones who came before" and Desmond being "the one". My favorite modern element was Subject 16, but that's been mostly resolved. So hell yeah, let's stick to the past and explore history!

    I'm a little sad we've jumped into American history but I will say that if we're going to visit any part of the US history, the Revolutionary War is by far the most interesting. The new tweaks to the game sound amazing and it will really be a change of pace if we're now dealing with natural environments over city environments. I wonder if the transition will be as smooth as MGS3? The changes to combat sound good too, since it sounds like their addressing the biggest complaint about the combat system. Guess I better finally crack down and start working on AC:Revelations.

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    navmaldeuh Madonna's Avatar
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    I am thrilled, and thrilled to see other people care too, but I do find myself playing Revelations multi-player solo often because no one is around.

    The combat system change-up sounds good, and I hope it works out as intended.

  15. #15
    Don't get mad, get moist I Don't Need A Name's Avatar
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    Quote Originally Posted by Wolf Kanno View Post
    I'm happy we haven't reached Desmond's chapter yet, because frankly it's the historical aspect of the game that keeps me hooked. I could care less about the "ones who came before" and Desmond being "the one". My favorite modern element was Subject 16, but that's been mostly resolved. So hell yeah, let's stick to the past and explore history!
    Unless they're planning on releasing another one before the end of December then this one is Desmond's Chapter. Ubisoft have been saying since Revelations that ACIII will resolve Desmond's story because they wanted it to be over before (SPOILER)the '2012 End of the World' thing, seeing as that's the apparent point of the Desmond stuff
    I made one myself for a change! Although you can probably tell that..

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