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Thread: So... about that plot...

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  1. #1
    Recognized Member Flying Arrow's Avatar
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    It's just a fun excuse for a high adventure, really. It works for me because there is so much freedom in the mechanics and battles. I feel like anything more in-depth would cramp the colorful toy-ness about the game.

    That said, the story's lightheartedness also kind of means that there's not much weight to it. For me, at least, the end areas feel more like the last levels of a good game than the climax of a memorable adventure. FFV is definitely my favourite 2D FF but sometimes I wish I'd feel a bit more satisfied from a story perspective when I finally get my party to the end to fight X-Death. On the other hand, the earliest game in the series that gives me that epic final dungeon feeling is VI, because of how detailed the characterization and world building is. IV is considered to have a "great" story but I still get nothing from the moon bits, so I can't really blame FFV for being weak in that regard. Square just had a few more steps to take before they got to crafting the really great game stories.
    Last edited by Flying Arrow; 03-03-2012 at 11:21 PM.

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