Quote Originally Posted by Wolf Kanno View Post
Still, I feel FFV's story is weakly told. It's not that the plot is bad or the cast isn't up to par. Faris and Galuf are still two of my favorite FF characters in the franchise. It's just that the story doesn't bother to carry the weight of the characters problems as well as FFIV and FFVI. The cast have some interesting backgrounds but they become irrelevant shortly after they are told. Bartz doesn't carry the legacy of his father like Cecil carries his sense of guilt throughout the game, Faris' childhood and sudden revelation of her true royal heritage is not important to her or the plot like it was for Terra when she learned she was a half esper. This happens time and again when you compare the two games to FFV. Even ExDeath's repeat of history of Enuo and the Void is not as striking as the parallels of the War of the Magi and the Ruined World of VI. FFV is basically a plot driven story with some good and likable characters. FFIV and VI are character driven entries where the intracasies of the plot are in the characters psychology and motivations.
Yes, I agree with you. I think that the story and its characters could have been better executed if that was what they were going for. I honestly feel like they were given a priority to really focus on the customization and the gameplay rather than the story, as Final Fantasy IV had been much more linear than Final Fantasy III, giving the player no freedom in customizing in his party or abilities. If you notice, Final Fantasy V has the notable aspect of being the only Final Fantasy game in the Super Nintendo era that has full customization of the characters like Final Fantasy III; Final Fantasy VI played around with customization and offered a hybrid model via the Esper and Magic system, but Final Fantasy V was the only one with true freedom of gameplay in its party customization.