Square should have taken a note from Capcom, doing something similar to what they did with the early Resident Evil games, where once you beat the game you unlock alternative costumes. For instance you mentioned the Cadet and SeeD uniforms, it appears that a game mechanic to switch between uniforms was implemented in the game, if I recall correctly, but it was only available during linear plot events. Perhaps the developers originally intended to let you swap outfits regularly, but decided against it for some reason?




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