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Shlup's Retired Pimp
Recognized Member
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- Former Cid's Knight
- Former Editor
FF Hits and Misses
G4 has an article discussing some of the hits and misses of FF innovation. According to them:
Hits: I, IV, VII, X
Misses: II, VIII, XIII, XIV
I actually agree with a lot of it, despite not liking X overall. The selection of what games they discussed is a bit questionable, though I suppose volume was a concern. For example, XII's combat and gambit system was very new to the series, as was the game's plot and development. I'm not sure whether to classify that as a "hit" or "miss," because it definitely had both positives and negatives.
What do you think? Any other major hits/misses in the series?
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